Search found 110 matches

by timbecile
Mon Oct 12, 2020 2:34 pm
Forum: Dialogue System for Unity
Topic: [SOLVED]NPC Shop UI
Replies: 6
Views: 622

Re: NPC Shop UI

I use the Lua integration to trigger a shop open script (that way I can do all the different maintenance that I need to do) but it's similar to everyone else's I think:

"We'd like to Shop"

Code: Select all

OpenShop(shopID)
by timbecile
Mon Oct 12, 2020 12:56 pm
Forum: Dialogue System for Unity
Topic: Save data duplication
Replies: 9
Views: 877

Save data duplication

Hey Tony, I've got another issue I've been getting regarding scene changes: I'm using the save system to save the items in my player's (and other's) inventory, and am getting an item duplication bug when I change scenes. (even if I don't have 'save across scene changes' checked). I've tried deleting...
by timbecile
Sun Oct 11, 2020 11:59 pm
Forum: Dialogue System for Unity
Topic: Addressables during save/load?
Replies: 7
Views: 768

Re: Addressables during save/load?

that's a perfect solution. I need a bool anyway because some levels still load the old fashioned way.

Thanks Tony!
by timbecile
Sun Oct 11, 2020 10:22 pm
Forum: Dialogue System for Unity
Topic: Addressables during save/load?
Replies: 7
Views: 768

Re: Addressables during save/load?

There was a couple reasons to move to addressables. Mostly for the memory savings because Unity's horrible shader management. But also to allow for player modding of my game. The load command for addressables is Addressables.LoadSceneAsync(scene, LoadSceneMode.Single).Completed += SceneLoadComplete;...
by timbecile
Sun Oct 11, 2020 6:23 pm
Forum: Dialogue System for Unity
Topic: Addressables during save/load?
Replies: 7
Views: 768

Addressables during save/load?

Hi Tony,

I've moved my levels into addressables and wondered if your save/load system inside the Dialogue system has any support for that?

If so, how is it implemented?
by timbecile
Wed Aug 19, 2020 3:12 pm
Forum: Dialogue System for Unity
Topic: finky camera after loading
Replies: 4
Views: 322

Re: finky camera after loading

looks like it was a simple axis setting that was set wrong. so I think it's working.

But now I'm not getting responses from subscribing to SaveSystem.OnSceneLoaded. Still looking at that though
by timbecile
Wed Aug 19, 2020 10:36 am
Forum: Dialogue System for Unity
Topic: finky camera after loading
Replies: 4
Views: 322

Re: finky camera after loading

I'm using FPC Controller for the controller. The camera game object is in don't destroy on load.

I'm sure it's something I did because it was working fine before. I just don't know where it's breaking.
by timbecile
Tue Aug 18, 2020 7:44 pm
Forum: Dialogue System for Unity
Topic: finky camera after loading
Replies: 4
Views: 322

finky camera after loading

Hey Tony,

just wondering if anyone else has reported an issue where after loading with the dialogue manager the main camera is tweaked at an angle instead of being square and level? It just started happening and I can't for the life of me figure out why it's happening
by timbecile
Sat Aug 15, 2020 1:20 pm
Forum: Dialogue System for Unity
Topic: integrating save system with SECTR
Replies: 6
Views: 565

Re: integrating save system with SECTR

Hey Tony, This is more a followup for anyone else than a question... I finally got it working. I ran into a weird problem where no matter what I tried (even with savesystem.ApplySaveGameData()) where the player would be placed at 0,0,0 instead of the location of the save. (I wasn't setting the playe...
by timbecile
Fri Aug 14, 2020 4:55 pm
Forum: Dialogue System for Unity
Topic: subscribing to SaveSystem.sceneLoaded
Replies: 3
Views: 421

Re: subscribing to SaveSystem.sceneLoaded

Duh! Thanks Tony!