Search found 110 matches

by timbecile
Fri Nov 27, 2020 3:07 pm
Forum: Quest Machine
Topic: Assigning quest with Dialogue Manager
Replies: 22
Views: 3977

Re: Assigning quest with Dialogue Manager

Definitely haven't given a copy of the quest to the player yet. Still didn't work when I tried 'GiveQuest'. I get the Quest giver ID from the actual quest, right? I copy-pasted it from there. About the dialog typing thing, I turned off the typewriter effect, but it still waits an amount of time befo...
by timbecile
Wed Nov 25, 2020 9:28 pm
Forum: Quest Machine
Topic: Assigning quest with Dialogue Manager
Replies: 22
Views: 3977

Re: Assigning quest with Dialogue Manager

Since it's a Quest Machine quest, it will show up Quest Machine's Quest Journal UI, not the Dialogue System's Quest Log Window. If it doesn't show up in the Quest Journal UI, make sure your quest has some content in its Journal Text sections for the current state of the quest. I guess I should ment...
by timbecile
Wed Nov 25, 2020 8:11 pm
Forum: Quest Machine
Topic: Assigning quest with Dialogue Manager
Replies: 22
Views: 3977

Re: Assigning quest with Dialogue Manager

Thanks!

It ran without giving an error this time, but the quest didn't show up on the Quest Log. Is there something I have to do to connect them together?

Also, is there a way to just show all of a conversant's dialog right away instead of doing it character by character?
by timbecile
Wed Nov 25, 2020 6:26 pm
Forum: Quest Machine
Topic: Assigning quest with Dialogue Manager
Replies: 22
Views: 3977

Re: Assigning quest with Dialogue Manager

Here it is: The first SetQuestState is the old one using Dialogue system SetQuestState("Deliver Weapons to Ableton Guards", "active"); GiveItem("Weapon","Quest",6); DoQuestSound(); DoQuestAnalytics("Deliver Weapons to Ableton Guards", "started&q...
by timbecile
Wed Nov 25, 2020 3:17 pm
Forum: Quest Machine
Topic: Assigning quest with Dialogue Manager
Replies: 22
Views: 3977

Assigning quest with Dialogue Manager

Hey Tony, so I've imported the third party support for Dialogue Manager and Quest Machine, put the Dialogue System Quest Machine Bridge on my Dialogue Manager, put the Dialogue System Quest Dialogue UI on Quest Machine, and used the import tool to get my Quest Machine quest into Dialogue manager. It...
by timbecile
Mon Oct 19, 2020 7:01 pm
Forum: Dialogue System for Unity
Topic: Save data duplication
Replies: 9
Views: 875

Re: Save data duplication

Thanks for all the help here Tony. I was able to dig into this to fix both my addressables issue and my double spawning issues. For the double spawning issue, I ended up using the ApplyData() method to determine whether the treasure/shop inventory should be spawned or not, and that made all the diff...
by timbecile
Wed Oct 14, 2020 3:06 pm
Forum: Dialogue System for Unity
Topic: Save data duplication
Replies: 9
Views: 875

Re: Save data duplication

ok. So just so I have my head wrapped around this: During a Savegame load, the loader loads the scene that's listed in m_savedGameData.sceneName Once the scene is loaded it calls ApplySavedGameData() on PlayerSaver (if you're using it) which places the player at either a spawnpoint or saved position...
by timbecile
Tue Oct 13, 2020 7:09 pm
Forum: Dialogue System for Unity
Topic: Save data duplication
Replies: 9
Views: 875

Re: Save data duplication

I'm thinking that the best way to resolve my issues would be to have two types of saves/Load. So there's the saves that the player triggers which would save everything, and then the save/load that triggers during scene transitions which would only save level specific details (monster HPs, treasure c...
by timbecile
Mon Oct 12, 2020 7:43 pm
Forum: Dialogue System for Unity
Topic: Save data duplication
Replies: 9
Views: 875

Re: Save data duplication

So is ApplySaveData() called during every scene load?
by timbecile
Mon Oct 12, 2020 3:38 pm
Forum: Dialogue System for Unity
Topic: Addressables during save/load?
Replies: 7
Views: 768

Re: Addressables during save/load?

Tony, where should I save the bool so I know it hits the right load command?