Search found 110 matches
- Sun Nov 25, 2018 7:41 pm
- Forum: Dialogue System for Unity
- Topic: Adding a quest state
- Replies: 1
- Views: 478
Adding a quest state
I've found that I have a need to add a quest state now and again that I can check for in script. Is there a way to add a quest state? for instance, a guy who unlocks a door assigns a quest. when quest is success he gives the player his reward and sets the quest state to "done" or something...
- Mon Apr 16, 2018 9:25 pm
- Forum: Dialogue System for Unity
- Topic: Set Quest state from script?
- Replies: 3
- Views: 1168
Re: Set Quest state from script?
Thanks Tony!
Is there a way at runtime to see what state a quest is in?
Is there a way at runtime to see what state a quest is in?
- Sat Apr 14, 2018 9:51 pm
- Forum: Dialogue System for Unity
- Topic: Set Quest state from script?
- Replies: 3
- Views: 1168
Set Quest state from script?
I'm sure this has been asked a bunch, but I couldn't find it anywhere in the search.
What I'm trying to do is set the quest state from a c# script that's triggered after all the spawned enemies have been killed.
How do I do that?
What I'm trying to do is set the quest state from a c# script that's triggered after all the spawned enemies have been killed.
How do I do that?
- Sat Mar 17, 2018 5:59 pm
- Forum: Dialogue System for Unity
- Topic: Calling script to set a variable
- Replies: 1
- Views: 943
Re: Calling script to set a variable
duh. Nevermind.
My problem was that the function wasn't public.
My problem was that the function wasn't public.
- Sat Mar 17, 2018 5:06 pm
- Forum: Dialogue System for Unity
- Topic: Calling script to set a variable
- Replies: 1
- Views: 943
Calling script to set a variable
Hey Tony! on to another problem... I'm trying to use a script to set a value called "HealingCost", but it doesn't seem to be working. The LUA Script code: Variable["HealingCost"] = GetHealingCost() and the script code: private void OnEnable() { Lua.RegisterFunction("GetHeali...
- Sat Mar 17, 2018 1:58 pm
- Forum: Dialogue System for Unity
- Topic: If Click Node Then
- Replies: 19
- Views: 2603
Re: If Click Node Then
Thanks Tony! I've got it all sorted now.
- Thu Mar 15, 2018 9:31 pm
- Forum: Dialogue System for Unity
- Topic: If Click Node Then
- Replies: 19
- Views: 2603
Re: If Click Node Then
Thanks for the help Tony! You rule.
all are great options, but I think passing the variable is the best idea. How many vars can you pass from Lua?
all are great options, but I think passing the variable is the best idea. How many vars can you pass from Lua?
- Wed Mar 14, 2018 10:53 pm
- Forum: Dialogue System for Unity
- Topic: If Click Node Then
- Replies: 19
- Views: 2603
Re: If Click Node Then
ok, so I guess this is more complicated than I thought. Here is the scenario: * Player has a certain amount of skills that can be promoted * different NPCs teach different skills * I need to check to see if the player has the same skill that the NPC teaches The issue that I've been having is that mu...
- Wed Mar 14, 2018 9:27 pm
- Forum: Dialogue System for Unity
- Topic: If Click Node Then
- Replies: 19
- Views: 2603
Re: If Click Node Then
I see how it's supposed to work now. Thanks a bunch!
- Mon Mar 12, 2018 11:04 pm
- Forum: Dialogue System for Unity
- Topic: If Click Node Then
- Replies: 19
- Views: 2603
Re: If Click Node Then
Hi Tony! I've been working with your Dialog system for a few months now. This was almost exactly what I was looking for! I need to check to see if a player has a specific variable set to a certain value (ie if they have a certain skill) to allow a dialog node to appear. How would I check a value in ...