Yes! that's what I wanted!
One more question...how do I put a background panel in that covers the entire screen during conversation? I tried putting a panel in there, but it stays up even after conversation is over. I"m sure I just need to assign it to something, but I"m not sure what.
Search found 110 matches
- Thu Aug 11, 2022 11:23 am
- Forum: Dialogue System for Unity
- Topic: [HOWTO] How To: Continue Without UI Button
- Replies: 24
- Views: 3429
- Thu Aug 11, 2022 10:57 am
- Forum: Dialogue System for Unity
- Topic: [HOWTO] How To: Continue Without UI Button
- Replies: 24
- Views: 3429
Re: [HOWTO] How To: Continue Without UI Button
hmm. that broke the typewriter effect and the response menu flashes when I click on a button, but besides that it's just about what I'm after.
- Wed Aug 10, 2022 6:51 pm
- Forum: Dialogue System for Unity
- Topic: [HOWTO] How To: Continue Without UI Button
- Replies: 24
- Views: 3429
Re: [HOWTO] How To: Continue Without UI Button
hmm. that just seems to turn off the NPC subtitle Menu
- Wed Aug 10, 2022 4:55 pm
- Forum: Dialogue System for Unity
- Topic: [HOWTO] How To: Continue Without UI Button
- Replies: 24
- Views: 3429
Re: [HOWTO] How To: Continue Without UI Button
yeah, the continue button does the same. Is there a way to completely turn off the wait?
- Tue Aug 09, 2022 2:23 pm
- Forum: Dialogue System for Unity
- Topic: [HOWTO] How To: Continue Without UI Button
- Replies: 24
- Views: 3429
Re: [HOWTO] How To: Continue Without UI Button
Hey Tony,
I am trying to implement this. The script works good, but the Response panel takes forever to become active. (it's still waiting the same amount of time for the text to finish. Is there a way to speed that up through the script and make it active at the same time?
I am trying to implement this. The script works good, but the Response panel takes forever to become active. (it's still waiting the same amount of time for the text to finish. Is there a way to speed that up through the script and make it active at the same time?
- Fri Aug 05, 2022 5:20 pm
- Forum: Dialogue System for Unity
- Topic: 'Always on' response menu?
- Replies: 3
- Views: 225
Re: 'Always on' response menu?
Thanks Tony! it mostly works...except that when the dialog ends it still stays up. should I be using something like {{end}} or anything?
- Fri Aug 05, 2022 11:30 am
- Forum: Dialogue System for Unity
- Topic: 'Always on' response menu?
- Replies: 3
- Views: 225
'Always on' response menu?
Hi Tony, is there a way to have the response menu (and the responses) always display? I'm trying to do a Might and Magic 6 sort of dialog where the NPC's text takes up most of the screen, and then the player chooses topics from a sidebar(using the response menu). I'm planning my NPCs to only have a ...
- Mon Aug 01, 2022 2:25 pm
- Forum: Dialogue System for Unity
- Topic: Change dialogue ui at runtime? Multiple dialogue UI prefab support?
- Replies: 6
- Views: 919
Re: Change dialogue ui at runtime? Multiple dialogue UI prefab support?
Hey Tony,
would this same setup work for cutscenes? Like one UI for regular dialog, and a different UI for a cutscene?
would this same setup work for cutscenes? Like one UI for regular dialog, and a different UI for a cutscene?
- Fri Jul 02, 2021 12:00 pm
- Forum: Quest Machine
- Topic: Unity AssetDatanbase error?
- Replies: 5
- Views: 2880
Re: Unity AssetDatanbase error?
That did it Tony! Thanks!
- Thu Jul 01, 2021 7:40 pm
- Forum: Quest Machine
- Topic: Unity AssetDatanbase error?
- Replies: 5
- Views: 2880
Re: Unity AssetDatanbase error?
Tony, is there a workaround for this? I just ran into the same issue