Search found 2 matches

by arrnav96
Sat Mar 03, 2018 10:15 am
Forum: Dialogue System for Unity
Topic: Lua code threw exception 'Exception has been thrown by the target of an invocation.'
Replies: 3
Views: 1329

Re: Lua code threw exception 'Exception has been thrown by the target of an invocation.'

I checked, Scroll was not null. It was defined and referenced properly. I've anyway solved that issue by making a new script having different registered names doing the same thing as before. Also the new script is wrapped in namespace PixelCrushers.DialogueSystem, just in case. But now another regis...
by arrnav96
Sat Mar 03, 2018 2:51 am
Forum: Dialogue System for Unity
Topic: Lua code threw exception 'Exception has been thrown by the target of an invocation.'
Replies: 3
Views: 1329

Lua code threw exception 'Exception has been thrown by the target of an invocation.'

I've registered a C# method as lua in a script to instantiate a prefab as a child UI gameobject, through the sequencer. This is how I register it - Lua.RegisterFunction("SpEOC1", this, typeof(SpawnDivider).GetMethod("SpawnEOC1")); public void SpawnEOC1() { GameObject Div = (GameO...