Search found 3 matches
- Tue Sep 11, 2018 12:03 pm
- Forum: Love/Hate
- Topic: Creating FactionManager and FactionMember programmatically
- Replies: 4
- Views: 2061
Re: Creating FactionManager and FactionMember programmatically
Thank you for the info. Personally I don't want to see any warnings/errors from the FactionManager creation, however I definitely understand you wanting to keep the warning since that can help people. Currently I've made a prefab out of the FactionManager with the database set and I just Instantiate...
- Wed Sep 05, 2018 9:04 pm
- Forum: Love/Hate
- Topic: Creating FactionManager and FactionMember programmatically
- Replies: 4
- Views: 2061
Re: Creating FactionManager and FactionMember programmatically
Actually, going to reply to my own post here to ask a more general question. Seems like Love/Hate was designed with the idea that factions and their members would be created by the designer before hand, what would you recommend if I want to have the majority of these things be generated procedurally?
- Wed Sep 05, 2018 8:54 pm
- Forum: Love/Hate
- Topic: Creating FactionManager and FactionMember programmatically
- Replies: 4
- Views: 2061
Creating FactionManager and FactionMember programmatically
Hello, My first question is how can I create a new FactionManager GameObject from a script? I saw on an older thread (https://www.pixelcrushers.com/phpbb/viewtopic.php?f=5&t=724) that you recommended doing something like this: // Create FactionManager: var factionManager = new GameObject("L...