Search found 3 matches
- Mon Apr 16, 2018 7:04 am
- Forum: Dialogue System for Unity
- Topic: Unlocking an area after quest is completed.
- Replies: 1
- Views: 250
Unlocking an area after quest is completed.
Hey there, I'm curious if there is a way of unlocking a specific portions of the level after a dialogue or quest has been completed? I had thought about maybe having an object block the player's path and then once the quest or dialogue was completed this object would be removed (basically the invers...
- Wed Feb 28, 2018 6:53 am
- Forum: Dialogue System for Unity
- Topic: Awarding/Removing points based on Dialogue Choices
- Replies: 3
- Views: 338
Re: Awarding/Removing points based on Dialogue Choices
Thanks for getting back to me, that did the job!
- Tue Feb 27, 2018 5:09 am
- Forum: Dialogue System for Unity
- Topic: Awarding/Removing points based on Dialogue Choices
- Replies: 3
- Views: 338
Awarding/Removing points based on Dialogue Choices
Hi there! I'm new to the forum so I apologise if this has been asked before. I'm currently developing a game that helps Law students test their knowledge, this means that I need a way to award or take away points based on their responses, e.g.: NPC: "Should you accept Rose as a client?" Pl...