Search found 22 matches

by diviocity
Sat May 23, 2020 1:41 am
Forum: Dialogue System for Unity
Topic: Sequencer shortcuts and markup tags
Replies: 3
Views: 441

Re: Sequencer shortcuts and markup tags

Great to know!

We're locked in on 2.2.4 as we've begun making heavy edits, so we'd prefer to stay on it if possible. That said, porting over that specific block from 2.2.5 seems to have solved our issues using those two features in tandem!

Thank you!
by diviocity
Fri May 22, 2020 12:29 am
Forum: Dialogue System for Unity
Topic: Sequencer shortcuts and markup tags
Replies: 3
Views: 441

Sequencer shortcuts and markup tags

Hi Tony, I was wondering if you could shed some light on what exactly occurs when playing a sequence which uses a shortcut, which itself contains markup tags? Specifically... Play Sequence: {{TaggedShortcut}} TaggedShortcut: SetActive([var=Test.ObjectName],true); I noticed in the Sequencer.cs script...
by diviocity
Tue Feb 25, 2020 12:04 am
Forum: Dialogue System for Unity
Topic: Response Menu Interactivity delay, focus issue
Replies: 3
Views: 971

Re: Response Menu Interactivity delay, focus issue

That component works perfectly! Thank you! If left at one second, it also fixes my other issue, since it doesn't gain focus until after the problematic event causing its loss. I think we'll move forward with it at one second, but will continue to try and monitor what's causing the problem. I should ...
by diviocity
Mon Feb 24, 2020 4:40 am
Forum: Dialogue System for Unity
Topic: Response Menu Interactivity delay, focus issue
Replies: 3
Views: 971

Response Menu Interactivity delay, focus issue

Hi Tony, I have a question and an issue to consult you on concerning response menus. 1. Is there any way I can add a delay AFTER the response menu appears but BEFORE any of the options become selectable/chooseable? Basically, I want players to be able to have a grace period if they're spamming throu...
by diviocity
Sat Sep 07, 2019 7:02 pm
Forum: Dialogue System for Unity
Topic: Editing variables at runtime for debugging
Replies: 2
Views: 349

Re: Editing variables at runtime for debugging

Perfect! Thank you for the quick response as always!
by diviocity
Sat Sep 07, 2019 6:19 pm
Forum: Dialogue System for Unity
Topic: Editing variables at runtime for debugging
Replies: 2
Views: 349

Editing variables at runtime for debugging

Hi Tony, I was wondering if there was any functionality in Dialogue System that would allow me to change variable values during Play Mode in the editor. There are many instances where I find myself changing the database itself to test certain things which I'd think is a bad practice due to the possi...
by diviocity
Thu Apr 04, 2019 9:07 pm
Forum: Dialogue System for Unity
Topic: TextMeshPro typewriter audio question
Replies: 6
Views: 1035

Re: TextMeshPro typewriter audio question

Hi Tony! We managed to solve this problem ourselves with an easy fix. I was wondering if you'd consider implementing it as a new feature. Again, our goal was the following: 1. Play a sound for each character displayed 2. Do not interrupt a playing sound as a new one begins Our solution involved alte...
by diviocity
Thu Dec 20, 2018 7:33 pm
Forum: Dialogue System for Unity
Topic: NPC Subtitle Reminders on Standard Dialogue UI
Replies: 8
Views: 1820

Re: NPC Subtitle Reminders on Standard Dialogue UI

Got it. Unity UI Dialogue UI is still certainly supported, so that probably the best immediate solution. I'll keep this scenario in mind when planning updates to Standard Dialogue UI. At this point, we've already switched away from the Unity GUI, so I don't think we're willing to invest the time to...
by diviocity
Mon Dec 17, 2018 1:39 am
Forum: Dialogue System for Unity
Topic: NPC Subtitle Reminders on Standard Dialogue UI
Replies: 8
Views: 1820

Re: NPC Subtitle Reminders on Standard Dialogue UI

Ah yes! Good ol' Until Superceded. I actually have some experience using this feature. Unfortunately, we can't really use it for a couple of reasons: 1. During our cutscenes, whenever we're using dialogue nodes to direct camera movements and non-dialogue events, the subtitle window remains present o...
by diviocity
Sat Dec 15, 2018 1:42 am
Forum: Dialogue System for Unity
Topic: NPC Subtitle Reminders on Standard Dialogue UI
Replies: 8
Views: 1820

NPC Subtitle Reminders on Standard Dialogue UI

Hi Tony, I began setting up response menus for our game and started looking for a way to display the previous NPC subtitle as a reminder for the player. I eventually discovered this functionality did indeed exist with the now deprecated generic unity dialogue UI element, but am unable to find any re...