Search found 34 matches

by rairun
Sun Jan 28, 2024 10:22 am
Forum: Dialogue System for Unity
Topic: Dialogue System + AC Narration
Replies: 5
Views: 969

Re: Dialogue System + AC Narration

Thank you! I preferred not to go with the first option for one reason: KickStarter.speechManager.scrollSubtitles changes the Speech Manager asset itself, not its runtime value. I could still do that if I made sure to change the asset's value back every time the game is launched, but it feels a bit m...
by rairun
Sat Jan 27, 2024 11:52 pm
Forum: Dialogue System for Unity
Topic: Dialogue System + AC Narration
Replies: 5
Views: 969

Re: Dialogue System + AC Narration

The AC menu I use to display narration is different from the one I use for speech lines, and yes, I could assign the dummy Narrator NPC to it. The problem is that sadly the option for scrolling text in AC is a global setting, not a per-menu setting, so all we have are two checkboxes: "Scroll te...
by rairun
Sat Jan 27, 2024 2:42 pm
Forum: Dialogue System for Unity
Topic: Dialogue System + AC Narration
Replies: 5
Views: 969

Dialogue System + AC Narration

Hi Tony, I was wondering if you could help me out with an issue I'm having with the AC integration. I keep all my dialogue in Dialogue System, but I run all the lines through an AC speech menu using ACSpeech(entrytag)@0.6. I wanted to write narration text in DS as well, but it doesn't seem to allow ...
by rairun
Fri Dec 22, 2023 12:16 pm
Forum: Dialogue System for Unity
Topic: Localisation export for quests
Replies: 1
Views: 393

Localisation export for quests

My quests have these fields: https://i.imgur.com/qEvbuyS.png The idea is that the 'Group' field is only used for sorting the order of the elements (and thus a 'Group pt-br' field could be useful, but only if the developer wanted a different order in the localised version; this is sometimes useful to...
by rairun
Fri Dec 22, 2023 12:06 pm
Forum: Dialogue System for Unity
Topic: Dialogue System 2.2.42 Released
Replies: 1
Views: 478

Re: Dialogue System 2.2.42 Released

Tony Li wrote: Fri Dec 22, 2023 9:42 am [*] Improved: When exporting localization spreadsheets, can now specify entry sort order.
Thank you for implementing this so quickly!
by rairun
Sat Dec 16, 2023 6:09 pm
Forum: Dialogue System for Unity
Topic: QoL suggestion for ID numbers
Replies: 8
Views: 13343

Re: QoL suggestion for ID numbers

Thank you! I really appreciate it.
by rairun
Fri Dec 15, 2023 8:55 pm
Forum: Dialogue System for Unity
Topic: QoL suggestion for ID numbers
Replies: 8
Views: 13343

Re: QoL suggestion for ID numbers

Thank you for the fix! Upon further investigation, I've realised that I wasn't clear re: what I am trying to achieve. Your suggestion that I use a Key Field wouldn't work because, as far as I can tell, a Key Field replaces Conversation/Entry ID as a reference when running a Localisation import/expor...
by rairun
Fri Dec 15, 2023 8:59 am
Forum: Dialogue System for Unity
Topic: QoL suggestion for ID numbers
Replies: 8
Views: 13343

Re: QoL suggestion for ID numbers

Hi Tony, I was revisiting this idea and I think I've run into a bug. Your suggestion above sounds good! I was trying to figure out how to assign LocIDs in the same way Dialogue System reorders Conversation IDs when you tell it to (using depth first or an alternate method), but before I got too far, ...
by rairun
Thu Oct 05, 2023 7:55 am
Forum: Dialogue System for Unity
Topic: QoL suggestion for ID numbers
Replies: 8
Views: 13343

Re: QoL suggestion for ID numbers

Yes, that would be perfect for conversation IDs! It would make it much easier to find a specific conversation at a glance. Unrelated to the above, but still about IDs: something a bit more complicated that I'm foreseeing about dialogue IDs (rather than conversation IDs) is the order they are display...
by rairun
Wed Oct 04, 2023 9:08 pm
Forum: Dialogue System for Unity
Topic: QoL suggestion for ID numbers
Replies: 8
Views: 13343

QoL suggestion for ID numbers

I use a lot of conditions like Conversation[1].Dialog[1].SimStatus ~= "WasDisplayed" . The problem is that when you have a lot of conversations and rename them, it becomes really tricky to remember what conversation the ID in the condition refers to (you need to click the conversations one...