Search found 4 matches

by Argaen
Wed May 08, 2024 10:48 pm
Forum: Dialogue System for Unity
Topic: Missing conversation nodes and having to recreate conversations
Replies: 3
Views: 334

Re: Missing conversation nodes and having to recreate conversations

lol. I do all those things.
Ok, I'll try a newer version of Unity hopefully that helps until there's a new DS version.

Thanks.
by Argaen
Wed May 08, 2024 8:34 pm
Forum: Dialogue System for Unity
Topic: Missing conversation nodes and having to recreate conversations
Replies: 3
Views: 334

Missing conversation nodes and having to recreate conversations

Hello, I'm having problems with the dialogue system. I'll create nodes in a conversation, play the game to test it, and lots of times the nodes disappear and I have to recreate them. There doesn't seem to be a reliable way to recreate this. Sometimes it works just fine. Other times I'll lose all the...
by Argaen
Thu Sep 04, 2014 7:59 pm
Forum: Dialogue System for Unity
Topic: Conversations
Replies: 2
Views: 2259

Conversations

So poking around some more, this seems to work: public static bool ConversationExists(string title) { List<Conversation> convs = DialogueManager.DatabaseManager.MasterDatabase.conversations; foreach (Conversation c in convs) { if (c.Title == title) return true; } return false; } Is there a better wa...
by Argaen
Thu Sep 04, 2014 7:31 pm
Forum: Dialogue System for Unity
Topic: Conversations
Replies: 2
Views: 2259

Conversations

Hey guys, I've been through the docs and I can't seem to find the answer. Is there a way to test if a Conversation exists before trying to call it? The latest thing I've tried is: bool exists = DialogueLua.DoesTableElementExist("Conversation", barkName); Which seems like it should work but...