Resolved this, I had the following;
Dialogue Manager:
Persistent Data Settings;
Record Persistent Data On -> All game objects
Changing this to;
Record Persistent Data On -> Registered gameobjects only
Fixed the problem. User error!
Search found 20 matches
- Sat Feb 10, 2018 7:41 am
- Forum: Dialogue System for Unity
- Topic: LoadLevel Errors
- Replies: 5
- Views: 962
- Sat Feb 10, 2018 5:52 am
- Forum: Dialogue System for Unity
- Topic: LoadLevel Errors
- Replies: 5
- Views: 962
LoadLevel Errors
Hello, I'm having some odd issues this morning. When loading a level via LoadLevel() today the game hangs and the error appears to be when syncing the AdventureCreator variables to the DS LUA table. NullReferenceException: Object reference not set to an instance of an object PixelCrushers.DialogueSy...
- Thu Feb 08, 2018 5:28 am
- Forum: Dialogue System for Unity
- Topic: Conditions: If node available
- Replies: 3
- Views: 501
Re: Conditions: If node available
Thanks Tony.
I think I had just been staring at things too long, adding all of the conditions for all of the nodes after the initial conditional node is not a problem and a simple solution. Works as expected.
Cheers
I think I had just been staring at things too long, adding all of the conditions for all of the nodes after the initial conditional node is not a problem and a simple solution. Works as expected.
Cheers
- Wed Feb 07, 2018 1:09 pm
- Forum: Dialogue System for Unity
- Topic: Conditions: If node available
- Replies: 3
- Views: 501
Conditions: If node available
Hello, Hopefully this is a nice easy one :) I was wondering if there is a built in condition to check if specific nodes are available, or if any nodes are available. Node 1 -> Node 2 [condition: has available nodes] -> Node 3, 4 and 5 [condition: all have different conditions] So I would like Node 2...
- Tue Feb 06, 2018 12:29 pm
- Forum: Dialogue System for Unity
- Topic: Load random scene/level
- Replies: 3
- Views: 584
Re: Load random scene/level
Fantastic, that works exactly as I was hoping for!
I had a couple of hours set aside to try and get it working but I can cross that off now and move on to something else, thanks a lot Tony.
I had a couple of hours set aside to try and get it working but I can cross that off now and move on to something else, thanks a lot Tony.
- Tue Feb 06, 2018 10:32 am
- Forum: Dialogue System for Unity
- Topic: Load random scene/level
- Replies: 3
- Views: 584
Load random scene/level
Hello again, I'm looking for a method to implement a sequence that loads a scene at random from a list of possible scenes to allow for random events to trigger at certain transitions between conversations. Is this currently doable within DS or am I looking at some custom scripting? I've had a look a...
- Fri Feb 02, 2018 11:49 am
- Forum: Dialogue System for Unity
- Topic: Space to Continue
- Replies: 2
- Views: 3200
Re: Space to Continue
UI button key trigger was exactly what I was looking for.
Thanks for your help
Thanks for your help
- Thu Feb 01, 2018 1:58 pm
- Forum: Dialogue System for Unity
- Topic: Space to Continue
- Replies: 2
- Views: 3200
Space to Continue
Hello, I've been looking at ways to replace the continue button with a space bar press and unfortunately, I'm coming up short. I've tried to simulate a left click upon a space bar press but having little luck with that, the idea there was to just make the continue button invisible and cover the scre...
- Thu Jan 11, 2018 2:05 pm
- Forum: Dialogue System for Unity
- Topic: Select response with number keys
- Replies: 13
- Views: 2993
Re: Select response with number keys
Thanks Tony, just had a chance to test. Works perfectly.
- Wed Jan 03, 2018 5:07 pm
- Forum: Dialogue System for Unity
- Topic: Select response with number keys
- Replies: 13
- Views: 2993
Select response with number keys
Hello,
Does anyone know if it is possible to select responses by using number keys rather than having to click the response?
Not averse to having to add some custom scripting but I'm hoping I've just been a bit dense and it is actually really simple and already part of the package
Cheers
Does anyone know if it is possible to select responses by using number keys rather than having to click the response?
Not averse to having to add some custom scripting but I'm hoping I've just been a bit dense and it is actually really simple and already part of the package
Cheers