Hello, I'm having some odd issues this morning. When loading a level via LoadLevel() today the game hangs and the error appears to be when syncing the AdventureCreator variables to the DS LUA table. NullReferenceException: Object reference not set to an instance of an object PixelCrushers.DialogueSy...
I think I had just been staring at things too long, adding all of the conditions for all of the nodes after the initial conditional node is not a problem and a simple solution. Works as expected.
Hello, Hopefully this is a nice easy one :) I was wondering if there is a built in condition to check if specific nodes are available, or if any nodes are available. Node 1 -> Node 2 [condition: has available nodes] -> Node 3, 4 and 5 [condition: all have different conditions] So I would like Node 2...
Hello again, I'm looking for a method to implement a sequence that loads a scene at random from a list of possible scenes to allow for random events to trigger at certain transitions between conversations. Is this currently doable within DS or am I looking at some custom scripting? I've had a look a...
Hello, I've been looking at ways to replace the continue button with a space bar press and unfortunately, I'm coming up short. I've tried to simulate a left click upon a space bar press but having little luck with that, the idea there was to just make the continue button invisible and cover the scre...
Does anyone know if it is possible to select responses by using number keys rather than having to click the response?
Not averse to having to add some custom scripting but I'm hoping I've just been a bit dense and it is actually really simple and already part of the package