Search found 20 matches

by Caidran
Sat Feb 10, 2018 7:41 am
Forum: Dialogue System for Unity
Topic: LoadLevel Errors
Replies: 5
Views: 962

Re: LoadLevel Errors

Resolved this, I had the following;

Dialogue Manager:
Persistent Data Settings;
Record Persistent Data On -> All game objects

Changing this to;
Record Persistent Data On -> Registered gameobjects only

Fixed the problem. User error! :)
by Caidran
Sat Feb 10, 2018 5:52 am
Forum: Dialogue System for Unity
Topic: LoadLevel Errors
Replies: 5
Views: 962

LoadLevel Errors

Hello, I'm having some odd issues this morning. When loading a level via LoadLevel() today the game hangs and the error appears to be when syncing the AdventureCreator variables to the DS LUA table. NullReferenceException: Object reference not set to an instance of an object PixelCrushers.DialogueSy...
by Caidran
Thu Feb 08, 2018 5:28 am
Forum: Dialogue System for Unity
Topic: Conditions: If node available
Replies: 3
Views: 501

Re: Conditions: If node available

Thanks Tony.

I think I had just been staring at things too long, adding all of the conditions for all of the nodes after the initial conditional node is not a problem and a simple solution. Works as expected. :)

Cheers
by Caidran
Wed Feb 07, 2018 1:09 pm
Forum: Dialogue System for Unity
Topic: Conditions: If node available
Replies: 3
Views: 501

Conditions: If node available

Hello, Hopefully this is a nice easy one :) I was wondering if there is a built in condition to check if specific nodes are available, or if any nodes are available. Node 1 -> Node 2 [condition: has available nodes] -> Node 3, 4 and 5 [condition: all have different conditions] So I would like Node 2...
by Caidran
Tue Feb 06, 2018 12:29 pm
Forum: Dialogue System for Unity
Topic: Load random scene/level
Replies: 3
Views: 584

Re: Load random scene/level

Fantastic, that works exactly as I was hoping for!

I had a couple of hours set aside to try and get it working but I can cross that off now and move on to something else, thanks a lot Tony. :D :D :D
by Caidran
Tue Feb 06, 2018 10:32 am
Forum: Dialogue System for Unity
Topic: Load random scene/level
Replies: 3
Views: 584

Load random scene/level

Hello again, I'm looking for a method to implement a sequence that loads a scene at random from a list of possible scenes to allow for random events to trigger at certain transitions between conversations. Is this currently doable within DS or am I looking at some custom scripting? I've had a look a...
by Caidran
Fri Feb 02, 2018 11:49 am
Forum: Dialogue System for Unity
Topic: Space to Continue
Replies: 2
Views: 3200

Re: Space to Continue

UI button key trigger was exactly what I was looking for.

Thanks for your help :)
by Caidran
Thu Feb 01, 2018 1:58 pm
Forum: Dialogue System for Unity
Topic: Space to Continue
Replies: 2
Views: 3200

Space to Continue

Hello, I've been looking at ways to replace the continue button with a space bar press and unfortunately, I'm coming up short. I've tried to simulate a left click upon a space bar press but having little luck with that, the idea there was to just make the continue button invisible and cover the scre...
by Caidran
Thu Jan 11, 2018 2:05 pm
Forum: Dialogue System for Unity
Topic: Select response with number keys
Replies: 13
Views: 2993

Re: Select response with number keys

Thanks Tony, just had a chance to test. Works perfectly. 8-)
by Caidran
Wed Jan 03, 2018 5:07 pm
Forum: Dialogue System for Unity
Topic: Select response with number keys
Replies: 13
Views: 2993

Select response with number keys

Hello,

Does anyone know if it is possible to select responses by using number keys rather than having to click the response?

Not averse to having to add some custom scripting but I'm hoping I've just been a bit dense and it is actually really simple and already part of the package :)

Cheers