Search found 20 matches

by Gandoff
Sat Jan 13, 2018 9:37 pm
Forum: Quest Machine
Topic: XML Import/Export
Replies: 9
Views: 2152

Re: XML Import/Export

I got it to work using the following statement: quest.questIcon = Resources.Load(reader.Value, typeof(Sprite)) as Sprite; That worked for me. Thanks for the help. I can now load the Find Coins quest via XML. The major problem with this however, is that it does not work using WebGL. All I get is a bl...
by Gandoff
Thu Jan 11, 2018 9:54 pm
Forum: Quest Machine
Topic: XML Import/Export
Replies: 9
Views: 2152

Re: XML Import/Export

Great, thanks for the help. I am almost there. The only thing I am seeing wrong now is the icon for the quest is not showing up. My XML has a name of a sprite (icon). I am attempting to load it via a C# statement like: reader.Value (where this pulls from the XML file a string such as "UI/coin&q...
by Gandoff
Wed Jan 10, 2018 8:18 pm
Forum: Quest Machine
Topic: XML Import/Export
Replies: 9
Views: 2152

Re: XML Import/Export

I am trying to create QuestNodes and link them together as parent/child. How do I find the parent QuestNode by using a passed in string id? As an example from the "Find Coins" example, how do I get the QuestNode reference associated with the "id=Start" node to add as parent to th...
by Gandoff
Sun Jan 07, 2018 9:20 pm
Forum: Quest Machine
Topic: XML Import/Export
Replies: 9
Views: 2152

Re: XML Import/Export

Okay. I was looking to import something like the attached XML file. It contains your Find Coins example quest. Please note this is not perfected yet. After I import this, I thought I would use something like the code you provided to create a script from C# to load this data in and complete the proce...
by Gandoff
Sun Jan 07, 2018 7:15 pm
Forum: Quest Machine
Topic: XML Import/Export
Replies: 9
Views: 2152

XML Import/Export

Does Quest Machine support the importing and exporting of quests via XML?
by Gandoff
Thu Jan 04, 2018 5:56 pm
Forum: Quest Machine
Topic: Script Driven Quests
Replies: 9
Views: 2449

Re: Script Driven Quests

Your code worked like a charm.
Thank you.
by Gandoff
Thu Jan 04, 2018 12:58 pm
Forum: Quest Machine
Topic: Script Driven Quests
Replies: 9
Views: 2449

Re: Script Driven Quests

Wow, thanks! Is it possible to assign a quest directly to a player without going through a quest giver in C#?

I will assimilate your code and let you know.
by Gandoff
Wed Jan 03, 2018 9:47 pm
Forum: Quest Machine
Topic: Script Driven Quests
Replies: 9
Views: 2449

Re: Script Driven Quests

I am trying to generate the Find Coins quest via C#. Given what you posted earlier, I have created this C# class. I am missing several pieces like adding text to dialogue, journal, and HUD categories. I am not clear on what the questBuilder.AddMessageCondition is doing (how does this relate to the U...
by Gandoff
Wed Jan 03, 2018 7:57 pm
Forum: Quest Machine
Topic: Script Driven Quests
Replies: 9
Views: 2449

Re: Script Driven Quests

Of course, I want it all! At this point in my design, I am considering both types of quests as they would both be very useful!
by Gandoff
Wed Jan 03, 2018 7:55 pm
Forum: Quest Machine
Topic: Sample Scene usability
Replies: 1
Views: 917

Sample Scene usability

Are the Quick Start scene assets in part or in whole usable in my final commercial product without further compensation?
I like your artwork but I would not want to use it if that is a problem.

Who is the artist by the way?

I asked here as I thought others might want to know the answers as well.