Search found 20 matches
- Sat Jan 13, 2018 9:37 pm
- Forum: Quest Machine
- Topic: XML Import/Export
- Replies: 9
- Views: 2520
Re: XML Import/Export
I got it to work using the following statement: quest.questIcon = Resources.Load(reader.Value, typeof(Sprite)) as Sprite; That worked for me. Thanks for the help. I can now load the Find Coins quest via XML. The major problem with this however, is that it does not work using WebGL. All I get is a bl...
- Thu Jan 11, 2018 9:54 pm
- Forum: Quest Machine
- Topic: XML Import/Export
- Replies: 9
- Views: 2520
Re: XML Import/Export
Great, thanks for the help. I am almost there. The only thing I am seeing wrong now is the icon for the quest is not showing up. My XML has a name of a sprite (icon). I am attempting to load it via a C# statement like: reader.Value (where this pulls from the XML file a string such as "UI/coin&q...
- Wed Jan 10, 2018 8:18 pm
- Forum: Quest Machine
- Topic: XML Import/Export
- Replies: 9
- Views: 2520
Re: XML Import/Export
I am trying to create QuestNodes and link them together as parent/child. How do I find the parent QuestNode by using a passed in string id? As an example from the "Find Coins" example, how do I get the QuestNode reference associated with the "id=Start" node to add as parent to th...
- Sun Jan 07, 2018 9:20 pm
- Forum: Quest Machine
- Topic: XML Import/Export
- Replies: 9
- Views: 2520
Re: XML Import/Export
Okay. I was looking to import something like the attached XML file. It contains your Find Coins example quest. Please note this is not perfected yet. After I import this, I thought I would use something like the code you provided to create a script from C# to load this data in and complete the proce...
- Sun Jan 07, 2018 7:15 pm
- Forum: Quest Machine
- Topic: XML Import/Export
- Replies: 9
- Views: 2520
XML Import/Export
Does Quest Machine support the importing and exporting of quests via XML?
- Thu Jan 04, 2018 5:56 pm
- Forum: Quest Machine
- Topic: Script Driven Quests
- Replies: 9
- Views: 2847
Re: Script Driven Quests
Your code worked like a charm.
Thank you.
Thank you.
- Thu Jan 04, 2018 12:58 pm
- Forum: Quest Machine
- Topic: Script Driven Quests
- Replies: 9
- Views: 2847
Re: Script Driven Quests
Wow, thanks! Is it possible to assign a quest directly to a player without going through a quest giver in C#?
I will assimilate your code and let you know.
I will assimilate your code and let you know.
- Wed Jan 03, 2018 9:47 pm
- Forum: Quest Machine
- Topic: Script Driven Quests
- Replies: 9
- Views: 2847
Re: Script Driven Quests
I am trying to generate the Find Coins quest via C#. Given what you posted earlier, I have created this C# class. I am missing several pieces like adding text to dialogue, journal, and HUD categories. I am not clear on what the questBuilder.AddMessageCondition is doing (how does this relate to the U...
- Wed Jan 03, 2018 7:57 pm
- Forum: Quest Machine
- Topic: Script Driven Quests
- Replies: 9
- Views: 2847
Re: Script Driven Quests
Of course, I want it all! At this point in my design, I am considering both types of quests as they would both be very useful!
- Wed Jan 03, 2018 7:55 pm
- Forum: Quest Machine
- Topic: Sample Scene usability
- Replies: 1
- Views: 1056
Sample Scene usability
Are the Quick Start scene assets in part or in whole usable in my final commercial product without further compensation?
I like your artwork but I would not want to use it if that is a problem.
Who is the artist by the way?
I asked here as I thought others might want to know the answers as well.
I like your artwork but I would not want to use it if that is a problem.
Who is the artist by the way?
I asked here as I thought others might want to know the answers as well.