Thank you very much. You have been very thorough and quick to respond. That makes for GREAT customer service!
That was just what I was looking for.
Search found 20 matches
- Wed Jan 03, 2018 7:39 pm
- Forum: Quest Machine
- Topic: Demo Spawner Missing
- Replies: 15
- Views: 3501
- Wed Jan 03, 2018 7:36 pm
- Forum: Quest Machine
- Topic: Script Driven Quests
- Replies: 9
- Views: 2451
Script Driven Quests
Will you have a tutorial on making script driven quests? In other words, I would like to create quests via scripts (C#) and I was hoping for a tutorial. Thank you.
- Wed Jan 03, 2018 6:36 pm
- Forum: Quest Machine
- Topic: Demo Spawner Missing
- Replies: 15
- Views: 3501
Re: Demo Spawner Missing
What option do I select from the pop up menu once I have clicked the plus?Also select the blank element in the Dialogue For Rewards Section, then click the "+". This is a mistake in the prefab that's fixed in version 1.0.2.
- Wed Jan 03, 2018 6:33 pm
- Forum: Quest Machine
- Topic: Demo Spawner Missing
- Replies: 15
- Views: 3501
Re: Demo Spawner Missing
In your step two (assigning player to interact object), how could I do this via C#?
- Tue Jan 02, 2018 8:18 pm
- Forum: Quest Machine
- Topic: Demo Spawner Missing
- Replies: 15
- Views: 3501
Re: Demo Spawner Missing
Yes, that fixed it! Ok, I guess I just missed that one, sorry. Thank you very much for clearing that up. I assume Captain Molly and Sir Goodwin are the same way as I do not see them in the scene. Should their game objects exists with the procedural quests etc.? Or is there a tutorial to show us how ...
- Tue Jan 02, 2018 6:58 pm
- Forum: Quest Machine
- Topic: Demo Spawner Missing
- Replies: 15
- Views: 3501
Re: Demo Spawner Missing
I do get these warnings when I import QM. Assets/Plugins/Pixel Crushers/Quest Machine/Scripts/Editor/Quest Editors/Quest Editor Window/QuestEditorWindow.cs(140,31): warning CS0618: `UnityEditor.EditorApplication.playmodeStateChanged' is obsolete: `Use EditorApplication.playModeStateChanged and/or Ed...
- Tue Jan 02, 2018 6:37 pm
- Forum: Quest Machine
- Topic: Demo Spawner Missing
- Replies: 15
- Views: 3501
Re: Demo Spawner Missing
3A) I should have mentioned that I opened the Quick Start scene from Plugins/PixelCrushers/Quest Machine/Demo/Quick Start
Please note: The path in my previous path should have been Plugins/PixelCrushers/Quest Machine/Demo/Quests/Handwritten
Please note: The path in my previous path should have been Plugins/PixelCrushers/Quest Machine/Demo/Quests/Handwritten
- Tue Jan 02, 2018 6:32 pm
- Forum: Quest Machine
- Topic: Demo Spawner Missing
- Replies: 15
- Views: 3501
Re: Demo Spawner Missing
Ok, here is what I have done: 1) Started Unity 2017.3.0f3 2) created a new project QM_Demo as a 2D project 3) Imported Quest Machine 1.0.1 from the Asset store (imported completely with all defaults) 4) In the inspector, I selected the villager 5) I added "Harvest Carrots" from Plugins/Pix...
- Mon Jan 01, 2018 9:12 pm
- Forum: Quest Machine
- Topic: Demo Spawner Missing
- Replies: 15
- Views: 3501
Re: Demo Spawner Missing
No. I tried that second thinking I had done something wrong porting the code into mine. What starts the spawner? I noticed that the quests' actions do not have a start spawner message. The spawners do have Autostart checked though. I do not see the Spawner Manager connected to anything. Should it be?
- Mon Jan 01, 2018 7:18 pm
- Forum: Quest Machine
- Topic: Demo Spawner Missing
- Replies: 15
- Views: 3501
Demo Spawner Missing
I recently purchased Quest Machine and I really like what I have seen so far. I have run into a problem. The spawner for the carrots and other quests are not spawning. Did I miss a guide telling me how to set up these quests?
I did get the Find Coins quest to work just fine.
Thanks.
Gandoff
I did get the Find Coins quest to work just fine.
Thanks.
Gandoff