Search found 20 matches

by Gandoff
Wed Jan 03, 2018 7:39 pm
Forum: Quest Machine
Topic: Demo Spawner Missing
Replies: 15
Views: 3501

Re: Demo Spawner Missing

Thank you very much. You have been very thorough and quick to respond. That makes for GREAT customer service!

That was just what I was looking for.
by Gandoff
Wed Jan 03, 2018 7:36 pm
Forum: Quest Machine
Topic: Script Driven Quests
Replies: 9
Views: 2451

Script Driven Quests

Will you have a tutorial on making script driven quests? In other words, I would like to create quests via scripts (C#) and I was hoping for a tutorial. Thank you.
by Gandoff
Wed Jan 03, 2018 6:36 pm
Forum: Quest Machine
Topic: Demo Spawner Missing
Replies: 15
Views: 3501

Re: Demo Spawner Missing

Also select the blank element in the Dialogue For Rewards Section, then click the "+". This is a mistake in the prefab that's fixed in version 1.0.2.
What option do I select from the pop up menu once I have clicked the plus?
by Gandoff
Wed Jan 03, 2018 6:33 pm
Forum: Quest Machine
Topic: Demo Spawner Missing
Replies: 15
Views: 3501

Re: Demo Spawner Missing

In your step two (assigning player to interact object), how could I do this via C#?
by Gandoff
Tue Jan 02, 2018 8:18 pm
Forum: Quest Machine
Topic: Demo Spawner Missing
Replies: 15
Views: 3501

Re: Demo Spawner Missing

Yes, that fixed it! Ok, I guess I just missed that one, sorry. Thank you very much for clearing that up. I assume Captain Molly and Sir Goodwin are the same way as I do not see them in the scene. Should their game objects exists with the procedural quests etc.? Or is there a tutorial to show us how ...
by Gandoff
Tue Jan 02, 2018 6:58 pm
Forum: Quest Machine
Topic: Demo Spawner Missing
Replies: 15
Views: 3501

Re: Demo Spawner Missing

I do get these warnings when I import QM. Assets/Plugins/Pixel Crushers/Quest Machine/Scripts/Editor/Quest Editors/Quest Editor Window/QuestEditorWindow.cs(140,31): warning CS0618: `UnityEditor.EditorApplication.playmodeStateChanged' is obsolete: `Use EditorApplication.playModeStateChanged and/or Ed...
by Gandoff
Tue Jan 02, 2018 6:37 pm
Forum: Quest Machine
Topic: Demo Spawner Missing
Replies: 15
Views: 3501

Re: Demo Spawner Missing

3A) I should have mentioned that I opened the Quick Start scene from Plugins/PixelCrushers/Quest Machine/Demo/Quick Start

Please note: The path in my previous path should have been Plugins/PixelCrushers/Quest Machine/Demo/Quests/Handwritten
by Gandoff
Tue Jan 02, 2018 6:32 pm
Forum: Quest Machine
Topic: Demo Spawner Missing
Replies: 15
Views: 3501

Re: Demo Spawner Missing

Ok, here is what I have done: 1) Started Unity 2017.3.0f3 2) created a new project QM_Demo as a 2D project 3) Imported Quest Machine 1.0.1 from the Asset store (imported completely with all defaults) 4) In the inspector, I selected the villager 5) I added "Harvest Carrots" from Plugins/Pix...
by Gandoff
Mon Jan 01, 2018 9:12 pm
Forum: Quest Machine
Topic: Demo Spawner Missing
Replies: 15
Views: 3501

Re: Demo Spawner Missing

No. I tried that second thinking I had done something wrong porting the code into mine. What starts the spawner? I noticed that the quests' actions do not have a start spawner message. The spawners do have Autostart checked though. I do not see the Spawner Manager connected to anything. Should it be?
by Gandoff
Mon Jan 01, 2018 7:18 pm
Forum: Quest Machine
Topic: Demo Spawner Missing
Replies: 15
Views: 3501

Demo Spawner Missing

I recently purchased Quest Machine and I really like what I have seen so far. I have run into a problem. The spawner for the carrots and other quests are not spawning. Did I miss a guide telling me how to set up these quests?

I did get the Find Coins quest to work just fine.

Thanks.
Gandoff