Search found 2 matches
- Sun Dec 10, 2017 6:20 pm
- Forum: Dialogue System for Unity
- Topic: Sequencer timeline command destroys timeline under some conditions
- Replies: 3
- Views: 327
Re: Sequencer timeline command destroys timeline under some conditions
Awesome! Great to hear the bug is fixed in a future version. And great to see the extra bit of script that forces the stop if the the user cancels early. I am still getting my head around lua generally and the dialogue system generally, and would not have figured that out for a long time if ever. Th...
- Sun Dec 10, 2017 5:31 pm
- Forum: Dialogue System for Unity
- Topic: Sequencer timeline command destroys timeline under some conditions
- Replies: 3
- Views: 327
Sequencer timeline command destroys timeline under some conditions
Hello, I was playing with integrating the dialogue system and timeline, and found something a bit odd - if I put in a sequencer command of Timeline(play, <gameobject name>, nowait), it destroys the GameObject holding the timeline director. The intent was to create a generic bit of talking animation ...