Search found 10 matches
- Thu Jan 31, 2019 8:48 am
- Forum: Dialogue System for Unity
- Topic: [Solved] Create linked nodes with code
- Replies: 3
- Views: 519
Re: Create linked nodes with code
Thankyou Tony, it works. You help a lot :D For anyone who have same problem, this my codes: using System.Collections.Generic; using UnityEngine; using PixelCrushers.DialogueSystem; using System.Linq; [ExecuteInEditMode] public class AddchildDialogueManager : MonoBehaviour { public bool execute = fal...
- Wed Jan 30, 2019 11:15 pm
- Forum: Dialogue System for Unity
- Topic: [Solved] Create linked nodes with code
- Replies: 3
- Views: 519
[Solved] Create linked nodes with code
Hi Tony. Sorry, I need your help again, I have massive text to input (5k lines in spreadsheet). So I think it's easier for me to export the spreadsheet, put the text, and then import it. So, to do that, I need to automatically create numbers of nodes, which is I tried, but the outcome is not what I ...
- Mon Nov 05, 2018 5:16 pm
- Forum: Dialogue System for Unity
- Topic: [Solved] How to get current text of dialogue?
- Replies: 1
- Views: 1008
[Solved] How to get current text of dialogue?
Hello. Can I use independent script to get the current text of current dialogue? I need that to process text effect for each word.
Update: Thanks Tony, it works as you said. Sorry it takes long time for me to update this thread as solved.
Update: Thanks Tony, it works as you said. Sorry it takes long time for me to update this thread as solved.
- Tue Dec 19, 2017 11:57 pm
- Forum: Dialogue System for Unity
- Topic: Running C# method in the middle conversation nodes?
- Replies: 5
- Views: 614
Re: Running C# method in the middle conversation nodes?
Hello Toni, thank you for answering. I already solve it. (I don't know if not using parameter I just using empty between comas:
sendmessages(function,,obj);
Thank you for your help, cheers
sendmessages(function,,obj);
Thank you for your help, cheers
- Tue Dec 19, 2017 11:09 pm
- Forum: Dialogue System for Unity
- Topic: Running C# method in the middle conversation nodes?
- Replies: 5
- Views: 614
Re: Running C# method in the middle conversation nodes?
Sorry, one error is because i put double (;) in the command. But for sendmessage function still not work(it said null).
- Tue Dec 19, 2017 10:42 pm
- Forum: Dialogue System for Unity
- Topic: Running C# method in the middle conversation nodes?
- Replies: 5
- Views: 614
Re: Running C# method in the middle conversation nodes?
Hi Toni, thank you for your answer,
I try to follow what the doc said, and it gives me 2 error, and it seems it didn't run the function in the script too,
Can you please tell me what did I do wrong?
Thank you
I try to follow what the doc said, and it gives me 2 error, and it seems it didn't run the function in the script too,
Can you please tell me what did I do wrong?
Thank you
- Tue Dec 19, 2017 5:38 am
- Forum: Dialogue System for Unity
- Topic: Running C# method in the middle conversation nodes?
- Replies: 5
- Views: 614
Running C# method in the middle conversation nodes?
Hello devs, I want to run a C# method in game object for camera transition shader effect in the middle of dialogue, (actually when enter one of conversation nodes). I thought of using events but it can't run the script that is component of gameobject (can only run object type). Is there an easy way ...
- Thu Dec 07, 2017 5:30 pm
- Forum: Dialogue System for Unity
- Topic: Change Continue button with left click mouse
- Replies: 4
- Views: 939
Re: Change Continue button with left click mouse
Ah, no problem, I already solved it, Just added new condition to the script : bool overOtherButton = EventSystem.current.currentSelectedGameObject != null && EventSystem.current.currentSelectedGameObject.GetComponent<UnityEngine.UI.Button>() != null && EventSystem.current.currentSele...
- Thu Dec 07, 2017 5:14 pm
- Forum: Dialogue System for Unity
- Topic: Change Continue button with left click mouse
- Replies: 4
- Views: 939
Re: Change Continue button with left click mouse
Hello Tony, thank you for your fast answer.
Like you thought, using UI Button is work. But if I click other button, it still keep me to next dialogue.
How to make it keep on the same dialogue even I click other button (For example save button)?
Like you thought, using UI Button is work. But if I click other button, it still keep me to next dialogue.
How to make it keep on the same dialogue even I click other button (For example save button)?
- Thu Dec 07, 2017 12:57 am
- Forum: Dialogue System for Unity
- Topic: Change Continue button with left click mouse
- Replies: 4
- Views: 939
Change Continue button with left click mouse
Hello,
I've bought dialogue system manager a long time ago, but decided to using it now. I totally newbs btw,
So I have a question,
I want to hide the continue button so I go to next dialogue only with mouse input (left click) or keyboard (space) instead.
How to make this possible?
Thank you
I've bought dialogue system manager a long time ago, but decided to using it now. I totally newbs btw,
So I have a question,
I want to hide the continue button so I go to next dialogue only with mouse input (left click) or keyboard (space) instead.
How to make this possible?
Thank you