Search found 7 matches
- Fri Jan 19, 2018 5:03 pm
- Forum: Dialogue System for Unity
- Topic: Trigger custom method
- Replies: 5
- Views: 1221
Re: Trigger custom method
My idea was to create a scriptable object for that. You create a prefab game object which has a script like this: public class ItemGiver : MonoBehaviour { public void GiveItem(string itemName) { // Your code. } } In every dialogue entry there is a event section. Click on the "+" on it and ...
- Sun Jan 14, 2018 8:24 am
- Forum: Dialogue System for Unity
- Topic: Why add actors and conversants?
- Replies: 1
- Views: 940
Why add actors and conversants?
This is just a design question. When creating conversations inside the node editor we have to specify the actor and conversant for ever entry which makes sense to me. When creating a conversation trigger, I select the conversation it should trigger. Why do I also need to add a game object references...
- Sat Dec 23, 2017 9:39 am
- Forum: Dialogue System for Unity
- Topic: Keep track of variables
- Replies: 5
- Views: 1031
Re: Keep track of variables
Is there a onChangedEvent for variables one can subscribe to? E.g. I'm having a number variable "Money". In a script I want to get notified whenever the variable gets updated.
- Wed Dec 06, 2017 5:22 am
- Forum: Dialogue System for Unity
- Topic: Single line conversation without player click
- Replies: 4
- Views: 739
Re: Single line conversation without player click
If I untick Always Force Response Menu the conversation just skips every conversation entry in which the conversation actor speaks. I have tried setting up a new dialogue with the wizzard but the problem still remains.
- Thu Nov 23, 2017 10:31 am
- Forum: Dialogue System for Unity
- Topic: Local variables for each dialog?
- Replies: 1
- Views: 763
Local variables for each dialog?
Is there a way to have local variables for a dialogue instead of having all variables in the variables tab? My scenario: Node1 has links to Answer1 and Answer2. After Answer1 has been selected, it leads back to Node1 but now there is an additional Answer3 avaiable. Current solution: I create a bool ...
- Wed Nov 22, 2017 3:33 pm
- Forum: Dialogue System for Unity
- Topic: Reference actor by id?
- Replies: 3
- Views: 620
Re: Reference actor by id?
Thanks! I knew about display names but somehow haven't thought of this.
- Wed Nov 22, 2017 11:16 am
- Forum: Dialogue System for Unity
- Topic: Reference actor by id?
- Replies: 3
- Views: 620
Reference actor by id?
How can I get the actors name in a dialog by using the actors ID? Right now I am referencing a name like this [lua(Actor["Jimmy"].Name)], which doesn't make sense since I can just write Jimmy inside the text. If I change the name in the database everything would break.