Search found 39 matches
- Sat May 28, 2016 1:14 am
- Forum: Dialogue System for Unity
- Topic: Loading floats stored in scientific notation = Crash
- Replies: 3
- Views: 981
Re: Loading floats stored in scientific notation = Crash
It only really came up as an error because a player fell through a floor in our game and it was counting that falling as distance travelled and ended up travelling 13 million meters. Glad it seems like there'll be a fix, have just switched to using integers for this game now as storing meters travel...
- Fri May 27, 2016 9:23 am
- Forum: Dialogue System for Unity
- Topic: Loading floats stored in scientific notation = Crash
- Replies: 3
- Views: 981
Loading floats stored in scientific notation = Crash
Hi! Put my game out to beta earlier this week and today have come across a significant bug in my game. On examining their Dialogue System data, I have a float variable called "Travelled" which stores the number of meters the player has traveled. The player had walked so far around the worl...
- Mon Mar 14, 2016 10:54 am
- Forum: Dialogue System for Unity
- Topic: QuestLog.GetAllQuests (QuestState.Unassigned);
- Replies: 3
- Views: 1015
Re: QuestLog.GetAllQuests (QuestState.Unassigned);
Moved back to my laptop and QuestLog.GetAllQuests appears to work as expected on here. Am updating Unity on my Laptop so it's the same as the one on my Desktop (5.3.3p3) and seeing if it's either a new bug in Unity or just some issues with my environment in general. Sorry to waste your time, knowing...
- Mon Mar 14, 2016 9:17 am
- Forum: Dialogue System for Unity
- Topic: QuestLog.GetAllQuests (QuestState.Unassigned);
- Replies: 3
- Views: 1015
QuestLog.GetAllQuests (QuestState.Unassigned);
I'm trying to get the Dialogue System working so I can display quests that are available to the player on a little minimap. To do this I want to get a list of the quests in the game that are currently unassigned, then I have a field on them which is a comma delimited list of prerequisite quests that...
- Tue Jan 19, 2016 7:26 am
- Forum: Dialogue System for Unity
- Topic: Seperate "LookAt" for Cameras
- Replies: 1
- Views: 763
Seperate "LookAt" for Cameras
Hello! http://i.imgur.com/fWayVyF.png I'm trying to recreate this sort of camera effect where the subject is off-setted to a side. Just doing some experimenting in Unity, seems like I need to adjust the cameras rotation and keep the avatar looking at the cameras position. http://i.imgur.com/JWrpEn9....
- Sat Mar 14, 2015 12:14 pm
- Forum: Dialogue System for Unity
- Topic: Showcase: Terra Monsters 2
- Replies: 8
- Views: 2332
Showcase: Terra Monsters 2
Haha I agree, it's made and documented so me + one other can input quests and serves its purpose. Thank you again for your system, couldn't have made the game without it
- Fri Mar 13, 2015 11:41 pm
- Forum: Dialogue System for Unity
- Topic: Showcase: Terra Monsters 2
- Replies: 8
- Views: 2332
Showcase: Terra Monsters 2
The quest arrows are often done in quite a hacky way. At the end of every conversation - Quest Arrows are recreated Each Quest Entry has a few extra fields for it. If all quest entries are complete, the arrow will point to "CompletionNPC' game object (assuming the player is at the correct "...
- Fri Mar 13, 2015 11:36 am
- Forum: Dialogue System for Unity
- Topic: Showcase: Terra Monsters 2
- Replies: 8
- Views: 2332
Showcase: Terra Monsters 2
Thanks! Happy to take any questions that anyone may have about it. Quest Arrows and NGUI TypeWriter effect modifications I think are the only real changes I made to the Dialogue System, other than that it's all stuff built into your system
- Fri Mar 13, 2015 10:52 am
- Forum: Dialogue System for Unity
- Topic: Showcase: Terra Monsters 2
- Replies: 8
- Views: 2332
Showcase: Terra Monsters 2
Sure thing, I kept trying to get a better video for Dialogue System, one with more varied user responses and more interesting quest tracker labels but kept finding bugs whilst making videos and lost patience with myself!
- Fri Mar 13, 2015 10:37 am
- Forum: Dialogue System for Unity
- Topic: Showcase: Terra Monsters 2
- Replies: 8
- Views: 2332
Showcase: Terra Monsters 2
After nearly a year of developing the thing - I've finally sent my game away to Apple. The game relies very heavily on Dialogue System for Conversations, NPC's and Quests. It even features a little hidden text based adventure made using Dialogue System :) https://www.youtube.com/watch?v=v4NmnaGw2W8 ...