Search found 39 matches

by andrew2110
Wed Jan 07, 2015 11:32 am
Forum: Dialogue System for Unity
Topic: Using binary operators as conditions / scripts.
Replies: 2
Views: 959

Using binary operators as conditions / scripts.

Oh thats good news, I'll have a play with NLua :) Thank you!
by andrew2110
Wed Jan 07, 2015 2:41 am
Forum: Dialogue System for Unity
Topic: Using binary operators as conditions / scripts.
Replies: 2
Views: 959

Using binary operators as conditions / scripts.

I'm finding it increasingly useful to use flags in my dialogue system. The latest example is I have a quest whereby the user has to go and collect 5 unique pieces of intel from various sources before going back to an NPC to complete the quest. For example, at the end of an conversation where I want ...
by andrew2110
Thu Nov 20, 2014 6:13 am
Forum: Dialogue System for Unity
Topic: Three Way Conversations
Replies: 4
Views: 1348

Three Way Conversations

Perfect, thank you!



It was turning into such a specific use-case that I was thinking it would be silly to support it, it reads as:



- Tap to select Ninevolt

- Conversation starts with NPC Zina to confirm selection of monster.



Works perfectly now though, thank you again!


by andrew2110
Tue Nov 18, 2014 10:04 pm
Forum: Dialogue System for Unity
Topic: Three Way Conversations
Replies: 4
Views: 1348

Three Way Conversations

Ah I see! Now that works great, but the NPC's Label is always set to the GameObjects name rather than the Actors Name. So in the three way conversation - Even though the sprite changes for the dialogue, the label is always set to "Zina's Dad". Is there a way around this? An easy solution I...
by andrew2110
Tue Nov 18, 2014 11:25 am
Forum: Dialogue System for Unity
Topic: Three Way Conversations
Replies: 4
Views: 1348

Three Way Conversations

Another quick video from my game to demonstrate what I'm after and what happens atm: Three Way Conversations After the first battle, a conversation occurs between three actors. "Zina's Dad", "Zina" and the Player. Is there a way I can have two non-players in a conversation at a t...
by andrew2110
Tue Nov 18, 2014 11:16 am
Forum: Dialogue System for Unity
Topic: Sizing issues after scene change
Replies: 3
Views: 1194

Sizing issues after scene change

Thank you!







After you helped me understand how it works, I just removed the anchors  and it all seems to work fine now. Something funny happens that doesn't let me use anchors but thats not down to Dialogue System and doesn't seem worth investigating further now.
by andrew2110
Sun Nov 16, 2014 6:12 am
Forum: Dialogue System for Unity
Topic: Sizing issues after scene change
Replies: 3
Views: 1194

Sizing issues after scene change

www.blueomega.me/SizingIssues.mp4 The video shows a forced conversation with an NPC which triggers the tutorial battle for the user. The tutorial battle is intended to contain a number of dialogue texts to guide them through their first battle. However on getting into the battle, I can't quite figur...
by andrew2110
Wed Oct 29, 2014 11:36 am
Forum: Dialogue System for Unity
Topic: Differences on Touch Devices?
Replies: 3
Views: 1132

Differences on Touch Devices?

Oh it's quite alright, I had a suspicion that it was always an error on my part as to why it wasn't work, was a nice feeling when it finally did work on mobiles though!
by andrew2110
Wed Oct 29, 2014 3:37 am
Forum: Dialogue System for Unity
Topic: Differences on Touch Devices?
Replies: 3
Views: 1132

Differences on Touch Devices?

Just incase anyone finds this post in future, there was no issue with Dialogue System here. After debugging (note when debugging on android devices running: adb logcat -s Unity is very useful), I found out for one reason or another, my Lua variables were not being initialised properly, meaning there...
by andrew2110
Wed Oct 15, 2014 10:56 am
Forum: Dialogue System for Unity
Topic: Differences on Touch Devices?
Replies: 3
Views: 1132

Differences on Touch Devices?

http://www.blueomega.me/QuestWalk.mp4 The video above shows a user walking up to the NPC and clicking on an NGUI button to trigger the OnUse function of a ConversationTrigger object. This works fine in Unity IDE, but even though the button event still fires and calls the OnUse function but no conver...