Search found 8 matches

by CPL_Buddha
Wed Aug 15, 2018 6:51 pm
Forum: Dialogue System for Unity
Topic: Number keys for response V2.02
Replies: 3
Views: 367

Re: Number keys for response V2.02

Tony,

As always. Thank you for the quick reply. I got it working.
by CPL_Buddha
Tue Aug 14, 2018 8:16 am
Forum: Dialogue System for Unity
Topic: Number keys for response V2.02
Replies: 3
Views: 367

Number keys for response V2.02

All, In the old version of the Dialogue System. I was able to let the player use number keys to select a response. Using the instructions found here: http://www.pixelcrushers.com/phpbb/viewtopic.php?f=3&t=1212&p=6975&hilit=number+key#p6975 I very quickly looked at V2.02 to try this last ...
by CPL_Buddha
Tue Apr 03, 2018 9:17 pm
Forum: Dialogue System for Unity
Topic: Finishing a quest without NPC interaction
Replies: 1
Views: 254

Finishing a quest without NPC interaction

Hello all, I am working on a quest where the player is at a firing range. He is instructed via radio to pick up a weapon and destroy 3 targets. I can get the quest running, counting and displaying the targets destroyed. What I want to have happen is this. Once the 3rd target is destroyed I want the ...
by CPL_Buddha
Tue Jan 16, 2018 4:41 pm
Forum: Dialogue System for Unity
Topic: Quest Menu WIndow
Replies: 1
Views: 680

Quest Menu WIndow

Hello, So the quest log menu is giving me fits. I have 3 questions on it: 1. Where do I change the key used to activate the quest menu window. On the feature demo I used tab for the menu key. It pulls the quest log window up but the escape key still does the same. I want to reserve the escape key fo...
by CPL_Buddha
Tue Dec 26, 2017 8:45 pm
Forum: Dialogue System for Unity
Topic: VR setup and use
Replies: 1
Views: 467

VR setup and use

This might be a Unity specific question. We are working with Dialogue Manager and HTC Vive. We have the have the demo scene “VR UI Example” loaded. We were able to select an option only by pressing the left mouse button (fire1). But not by using the VR controllers. So I have a few questions. 1. What...
by CPL_Buddha
Wed Nov 15, 2017 11:30 am
Forum: Dialogue System for Unity
Topic: 1st Person Control
Replies: 6
Views: 571

Re: 1st Person Control

Finally solved it last nite. When I copied the Set Enabled On Dialogue Event component looks like there was a 3rd element. When I deleted that everything worked. I can now talk to the NPC. Accept the quest and leave the dialogue. Talk to the NPC again to confirm the "are you working on my quest...
by CPL_Buddha
Tue Nov 14, 2017 3:31 pm
Forum: Dialogue System for Unity
Topic: 1st Person Control
Replies: 6
Views: 571

Re: 1st Person Control

Tony, Thank you for the fast reply. I followed the directions in the other post. I couldn't get it to work just right. Using the Set Enabled On Dialogue Event component (copied from the player prefab in tutorial) I did get to work. I just followed the direction in the other post. I also added the Sh...
by CPL_Buddha
Tue Nov 14, 2017 10:26 am
Forum: Dialogue System for Unity
Topic: 1st Person Control
Replies: 6
Views: 571

1st Person Control

I have downloaded the trial version. This seems like it would work for what I need. However, I have a problem. My game is 1st person and I can't get things to work. I have tried Unity 2017.2 and Unity 5.6. I follow the quick start tutorial (Sgt. Graves version not the ultra quick version) as written...