Tony,
As always. Thank you for the quick reply. I got it working.
Search found 8 matches
- Wed Aug 15, 2018 6:51 pm
- Forum: Dialogue System for Unity
- Topic: Number keys for response V2.02
- Replies: 3
- Views: 367
- Tue Aug 14, 2018 8:16 am
- Forum: Dialogue System for Unity
- Topic: Number keys for response V2.02
- Replies: 3
- Views: 367
Number keys for response V2.02
All, In the old version of the Dialogue System. I was able to let the player use number keys to select a response. Using the instructions found here: http://www.pixelcrushers.com/phpbb/viewtopic.php?f=3&t=1212&p=6975&hilit=number+key#p6975 I very quickly looked at V2.02 to try this last ...
- Tue Apr 03, 2018 9:17 pm
- Forum: Dialogue System for Unity
- Topic: Finishing a quest without NPC interaction
- Replies: 1
- Views: 254
Finishing a quest without NPC interaction
Hello all, I am working on a quest where the player is at a firing range. He is instructed via radio to pick up a weapon and destroy 3 targets. I can get the quest running, counting and displaying the targets destroyed. What I want to have happen is this. Once the 3rd target is destroyed I want the ...
- Tue Jan 16, 2018 4:41 pm
- Forum: Dialogue System for Unity
- Topic: Quest Menu WIndow
- Replies: 1
- Views: 680
Quest Menu WIndow
Hello, So the quest log menu is giving me fits. I have 3 questions on it: 1. Where do I change the key used to activate the quest menu window. On the feature demo I used tab for the menu key. It pulls the quest log window up but the escape key still does the same. I want to reserve the escape key fo...
- Tue Dec 26, 2017 8:45 pm
- Forum: Dialogue System for Unity
- Topic: VR setup and use
- Replies: 1
- Views: 467
VR setup and use
This might be a Unity specific question. We are working with Dialogue Manager and HTC Vive. We have the have the demo scene “VR UI Example” loaded. We were able to select an option only by pressing the left mouse button (fire1). But not by using the VR controllers. So I have a few questions. 1. What...
- Wed Nov 15, 2017 11:30 am
- Forum: Dialogue System for Unity
- Topic: 1st Person Control
- Replies: 6
- Views: 571
Re: 1st Person Control
Finally solved it last nite. When I copied the Set Enabled On Dialogue Event component looks like there was a 3rd element. When I deleted that everything worked. I can now talk to the NPC. Accept the quest and leave the dialogue. Talk to the NPC again to confirm the "are you working on my quest...
- Tue Nov 14, 2017 3:31 pm
- Forum: Dialogue System for Unity
- Topic: 1st Person Control
- Replies: 6
- Views: 571
Re: 1st Person Control
Tony, Thank you for the fast reply. I followed the directions in the other post. I couldn't get it to work just right. Using the Set Enabled On Dialogue Event component (copied from the player prefab in tutorial) I did get to work. I just followed the direction in the other post. I also added the Sh...
- Tue Nov 14, 2017 10:26 am
- Forum: Dialogue System for Unity
- Topic: 1st Person Control
- Replies: 6
- Views: 571
1st Person Control
I have downloaded the trial version. This seems like it would work for what I need. However, I have a problem. My game is 1st person and I can't get things to work. I have tried Unity 2017.2 and Unity 5.6. I follow the quick start tutorial (Sgt. Graves version not the ultra quick version) as written...