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by Markei
Thu Nov 09, 2017 11:30 am
Forum: Dialogue System for Unity
Topic: Activate/Deadtivate script with Dialogue
Replies: 1
Views: 287

Activate/Deadtivate script with Dialogue

Hello, I have a script that that I’d like to activate at the start of a dialogue OnUse() interaction and have it deactivate once the dialogue is finished. How would I do this using C# as well as through the Dialogue system if possible. I’m fairly new to this system and I’ve been reading the document...