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- Thu Nov 09, 2017 11:30 am
- Forum: Dialogue System for Unity
- Topic: Activate/Deadtivate script with Dialogue
- Replies: 1
- Views: 287
Activate/Deadtivate script with Dialogue
Hello, I have a script that that I’d like to activate at the start of a dialogue OnUse() interaction and have it deactivate once the dialogue is finished. How would I do this using C# as well as through the Dialogue system if possible. I’m fairly new to this system and I’ve been reading the document...