Search found 43 matches
- Mon May 27, 2019 9:28 am
- Forum: Dialogue System for Unity
- Topic: Smooth nodes transition
- Replies: 33
- Views: 5406
Re: Smooth nodes transition
Hey Tony, thank you very much for your efforts to help me out with this, I really appreciate it! The problem is that it's kinda hard to reproduce this in any other way because I'm not yet sure what's the cause of it. Another problem is that I cannot share the project with you because it's not mine t...
- Thu May 23, 2019 6:47 am
- Forum: Dialogue System for Unity
- Topic: Smooth nodes transition
- Replies: 33
- Views: 5406
Re: Smooth nodes transition
Can't reproduce it with pause only, but one thing comes to mind. Try making a build with that test scene you made with "Run in background" option turned off, then alt + tab during dialogue and wait for a minute or two and then go back in the game. Sorry for troubling you with this but it m...
- Tue May 21, 2019 10:44 am
- Forum: Dialogue System for Unity
- Topic: Smooth nodes transition
- Replies: 33
- Views: 5406
Re: Smooth nodes transition
Hey Tony, I have an issue regarding this addon again. So if I pause my game during dialogue and then unpause and continue after some time nodes in dialogue start appearing faster, like subtitles chars per seconds was altered, do you have any idea what could be the cause for that? I'm using Adventure...
- Thu Feb 21, 2019 5:50 am
- Forum: Dialogue System for Unity
- Topic: Sequencer camera
- Replies: 4
- Views: 637
Re: Sequencer camera
Ok thanks for the update
- Wed Feb 20, 2019 11:07 am
- Forum: Dialogue System for Unity
- Topic: Sequencer camera
- Replies: 4
- Views: 637
Re: Sequencer camera
Nope, I'm not doing anything with cameras with sequencer commands.
- Wed Feb 20, 2019 4:14 am
- Forum: Dialogue System for Unity
- Topic: Sequencer camera
- Replies: 4
- Views: 637
Sequencer camera
Hey Tony I have a problem with sequencer camera making one if main camera is not active, is there a way to disable that? My dialogue manager is set to don't destroy on load so I can't just set a default camera from editor because it won't work on other scenes.
- Tue Nov 27, 2018 10:41 am
- Forum: Dialogue System for Unity
- Topic: Adding seconds after every node
- Replies: 9
- Views: 1529
Re: Adding seconds after every node
Sorry for not making it clear. So I will be using "Delay(2)@{{end}}" as a Default Sequence in Override Display Settings > Sequence Settings, so if I put "Delay(0)" to Default Player Sequence it will show the subtitle in the PC subtitle panel and then immediately move on to the ne...
- Tue Nov 27, 2018 10:28 am
- Forum: Dialogue System for Unity
- Topic: Adding seconds after every node
- Replies: 9
- Views: 1529
Re: Adding seconds after every node
Yeah you are right I have general overrides for all default sequences in some dialogues, I've just added your sequence to them and it works, thanks for finding out my mistake :) one question though, I removed typewriter effect from PC responses and left it for NPC responses only, how can I remove an...
- Fri Nov 23, 2018 4:15 am
- Forum: Dialogue System for Unity
- Topic: Adding seconds after every node
- Replies: 9
- Views: 1529
Re: Adding seconds after every node
Here are the screenshots
- Tue Nov 20, 2018 10:53 am
- Forum: Dialogue System for Unity
- Topic: Adding seconds after every node
- Replies: 9
- Views: 1529
Re: Adding seconds after every node
Hey Tony, unfortunately this solution didn't work out for me. I did both things but it seems like it just removed the min delay of 2 seconds, so the "Set Subtitle Settings > Min Subtitle Seconds to 0" part only worked. Are you sure that's the right sequence command? It seems like the delay...