Search found 11 matches
- Thu Nov 30, 2017 5:16 pm
- Forum: Dialogue System for Unity
- Topic: Events section in dialogue entry inspector causes slowdown when expanded
- Replies: 3
- Views: 479
Re: Events section in dialogue entry inspector causes slowdown when expanded
Turns out we're using 1.6.8! I don't imagine we're going to update it, but this is good to know. Thanks!
- Thu Nov 30, 2017 3:08 pm
- Forum: Dialogue System for Unity
- Topic: Events section in dialogue entry inspector causes slowdown when expanded
- Replies: 3
- Views: 479
Events section in dialogue entry inspector causes slowdown when expanded
The Events section of the Dialogue Entry inspector is causing the entire Unity editor to slow down when expanded for me. Most interactions have a delay of about a second, including typing. Is anyone else having this problem?
- Thu Nov 02, 2017 9:46 am
- Forum: Dialogue System for Unity
- Topic: Actor names set in conversations being replaced with name of GameObject with trigger
- Replies: 5
- Views: 761
Re: Actor names set in conversations being replaced with name of GameObject with trigger
I see. I can work with that. Thanks for your help!
- Thu Nov 02, 2017 9:12 am
- Forum: Dialogue System for Unity
- Topic: Actor names set in conversations being replaced with name of GameObject with trigger
- Replies: 5
- Views: 761
Re: Actor names set in conversations being replaced with name of GameObject with trigger
OverrideActorName is our Plan B. You mentioned in the other thread that this is weird behavior, so I was hoping we'd be able to find a way to get Dialogue System to respect the conversation Actor/Conversant settings over the name of the GameObject. Can this be done?
- Wed Nov 01, 2017 4:28 pm
- Forum: Dialogue System for Unity
- Topic: Actor names set in conversations being replaced with name of GameObject with trigger
- Replies: 5
- Views: 761
Actor names set in conversations being replaced with name of GameObject with trigger
This is related to this older thread: http://www.pixelcrushers.com/phpbb/viewtopic.php?t=272 I'm having the same problem, wherein I have actors and conversants set in my conversations, but when the conversation is triggered (in my case OnEnable), the Actor is set to the name of the GameObject with t...
- Thu Oct 19, 2017 11:56 am
- Forum: Dialogue System for Unity
- Topic: How to Send Conversations to Different UI
- Replies: 15
- Views: 2413
Re: How to Send Conversations to Different UI
Just wanted to let you know that this is working well. It's a LITTLE quirky when the change isn't happening after a player response, but we worked around it by putting the change command in a blank conversation node along with a Continue()@0.1. Thank you again for your help!
- Thu Oct 12, 2017 3:45 pm
- Forum: Dialogue System for Unity
- Topic: How to Send Conversations to Different UI
- Replies: 15
- Views: 2413
Re: How to Send Conversations to Different UI
I think this will work! Thanks again. I'll let you know how it goes.
- Thu Oct 12, 2017 11:41 am
- Forum: Dialogue System for Unity
- Topic: How to Send Conversations to Different UI
- Replies: 15
- Views: 2413
Re: How to Send Conversations to Different UI
Hey Tony. Any luck?
- Tue Oct 10, 2017 2:15 pm
- Forum: Dialogue System for Unity
- Topic: How to Send Conversations to Different UI
- Replies: 15
- Views: 2413
Re: How to Send Conversations to Different UI
Oh wow, yes please, that would absolutely wonderful. Thank you so much.
- Tue Oct 10, 2017 1:57 pm
- Forum: Dialogue System for Unity
- Topic: How to Send Conversations to Different UI
- Replies: 15
- Views: 2413
Re: How to Send Conversations to Different UI
Thanks Tony. While I'm trying your suggestion: Is there any way to just switch to an override UI mid-conversation instead?