Search found 11 matches

by ElBueno
Thu Nov 30, 2017 5:16 pm
Forum: Dialogue System for Unity
Topic: Events section in dialogue entry inspector causes slowdown when expanded
Replies: 3
Views: 420

Re: Events section in dialogue entry inspector causes slowdown when expanded

Turns out we're using 1.6.8! I don't imagine we're going to update it, but this is good to know. Thanks!
by ElBueno
Thu Nov 30, 2017 3:08 pm
Forum: Dialogue System for Unity
Topic: Events section in dialogue entry inspector causes slowdown when expanded
Replies: 3
Views: 420

Events section in dialogue entry inspector causes slowdown when expanded

The Events section of the Dialogue Entry inspector is causing the entire Unity editor to slow down when expanded for me. Most interactions have a delay of about a second, including typing. Is anyone else having this problem?
by ElBueno
Thu Nov 02, 2017 9:12 am
Forum: Dialogue System for Unity
Topic: Actor names set in conversations being replaced with name of GameObject with trigger
Replies: 5
Views: 676

Re: Actor names set in conversations being replaced with name of GameObject with trigger

OverrideActorName is our Plan B. You mentioned in the other thread that this is weird behavior, so I was hoping we'd be able to find a way to get Dialogue System to respect the conversation Actor/Conversant settings over the name of the GameObject. Can this be done?
by ElBueno
Wed Nov 01, 2017 4:28 pm
Forum: Dialogue System for Unity
Topic: Actor names set in conversations being replaced with name of GameObject with trigger
Replies: 5
Views: 676

Actor names set in conversations being replaced with name of GameObject with trigger

This is related to this older thread: http://www.pixelcrushers.com/phpbb/viewtopic.php?t=272 I'm having the same problem, wherein I have actors and conversants set in my conversations, but when the conversation is triggered (in my case OnEnable), the Actor is set to the name of the GameObject with t...
by ElBueno
Thu Oct 19, 2017 11:56 am
Forum: Dialogue System for Unity
Topic: How to Send Conversations to Different UI
Replies: 15
Views: 1958

Re: How to Send Conversations to Different UI

Just wanted to let you know that this is working well. It's a LITTLE quirky when the change isn't happening after a player response, but we worked around it by putting the change command in a blank conversation node along with a Continue()@0.1. Thank you again for your help!
by ElBueno
Thu Oct 12, 2017 3:45 pm
Forum: Dialogue System for Unity
Topic: How to Send Conversations to Different UI
Replies: 15
Views: 1958

Re: How to Send Conversations to Different UI

I think this will work! Thanks again. I'll let you know how it goes.
by ElBueno
Thu Oct 12, 2017 11:41 am
Forum: Dialogue System for Unity
Topic: How to Send Conversations to Different UI
Replies: 15
Views: 1958

Re: How to Send Conversations to Different UI

Hey Tony. Any luck?
by ElBueno
Tue Oct 10, 2017 2:15 pm
Forum: Dialogue System for Unity
Topic: How to Send Conversations to Different UI
Replies: 15
Views: 1958

Re: How to Send Conversations to Different UI

Oh wow, yes please, that would absolutely wonderful. Thank you so much.
by ElBueno
Tue Oct 10, 2017 1:57 pm
Forum: Dialogue System for Unity
Topic: How to Send Conversations to Different UI
Replies: 15
Views: 1958

Re: How to Send Conversations to Different UI

Thanks Tony. While I'm trying your suggestion: Is there any way to just switch to an override UI mid-conversation instead?