Search found 13 matches
- Tue Nov 07, 2017 4:09 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System 1.7.6 Patch 20171016 Available
- Replies: 8
- Views: 1248
Re: Dialogue System 1.7.6 Patch 20171016 Available
I am sorry I haven't replied for a long time. The PersistentDataManager.asyncDialogueEntryBatchSize hint was really good. We can fiddle with the value as our dialogue size increases and we are getting some good results. Thanks! I actually spent a few days replacing all the missing script references ...
- Fri Oct 20, 2017 4:47 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System 1.7.6 Patch 20171016 Available
- Replies: 8
- Views: 1248
Re: Dialogue System 1.7.6 Patch 20171016 Available
Mostly the errors were because our NPC game object names did not match Articy actor names. I did not know the dialogue system has such a convention. Apparently something in the latest update is enforcing this. We are fixing them as we go. For one of the errors (copied below) I think we need your inp...
- Tue Oct 17, 2017 8:54 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System 1.7.6 Patch 20171016 Available
- Replies: 8
- Views: 1248
Re: Dialogue System 1.7.6 Patch 20171016 Available
Saving compressed SimStatus with NLua is crazy-fast. Thank you! I had a few problems though. Importing the patch crashed Unity (repeatably). However when importing again, all the files were already updated, so apparently the update worked. There was only one (hopefully) relevant line in Editor.log: ...
- Mon Oct 16, 2017 2:34 am
- Forum: Dialogue System for Unity
- Topic: Using metatables and metamethods on system tables
- Replies: 14
- Views: 3779
Re: Using metatables and metamethods on system tables
Thanks. That patch will make a huge difference for us.
- Fri Oct 13, 2017 10:05 am
- Forum: Dialogue System for Unity
- Topic: Using metatables and metamethods on system tables
- Replies: 14
- Views: 3779
Re: Using metatables and metamethods on system tables
I've been playing around with the code, fixed a lot of bugs I've made and I think the meta tables and listening to Variable table changes is mostly working now. An extended testing period will follow - fingers crossed... I've had to replace DialogueLua.DoesVariableExist(varName) calls with gueLua.Do...
- Tue Oct 10, 2017 10:04 am
- Forum: Dialogue System for Unity
- Topic: Using metatables and metamethods on system tables
- Replies: 14
- Views: 3779
Re: Using metatables and metamethods on system tables
Your scene has a missing prefab.
I am trying to make an example scene of my own, but it might take a day or two.
I am trying to make an example scene of my own, but it might take a day or two.
- Tue Oct 10, 2017 5:27 am
- Forum: Dialogue System for Unity
- Topic: SimStatus and conversion from Articy
- Replies: 4
- Views: 1065
Re: SimStatus and conversion from Articy
We updated our dialogue system to 1.7.6, but the option to use Articy ID field to strore sim status is still not having the intended effect. I suspect it has to do with us using NLua. I looked into the PersistentDataManager source file and noticed that AppendConversationData method has #if USE_NLUA ...
- Tue Oct 10, 2017 3:23 am
- Forum: Dialogue System for Unity
- Topic: Using metatables and metamethods on system tables
- Replies: 14
- Views: 3779
Re: Using metatables and metamethods on system tables
To switch to NLua, I followed the instructions here: http://www.pixelcrushers.com/dialogue_system/manual/html/lua_using_n_lua.html 1) imported import Third Party Support/NLua Support.unitypackage 2) deleted DLLs/LuaInterpreter.dll I am not building dialogue system from source, so I didn't set any co...
- Fri Oct 06, 2017 3:52 am
- Forum: Dialogue System for Unity
- Topic: Using metatables and metamethods on system tables
- Replies: 14
- Views: 3779
Re: Using metatables and metamethods on system tables
Next week is perfectly fine too. Thank you!
- Thu Oct 05, 2017 8:22 am
- Forum: Dialogue System for Unity
- Topic: Using metatables and metamethods on system tables
- Replies: 14
- Views: 3779
Re: Using metatables and metamethods on system tables
I updated Dialogue System (DialogueSystem_1_7_6_Unity56plus). Just for testing I added https://www.lua.org/pil/13.4.4.html in Dialogue Database startup script for Variable table (and emptied the Variable table for testing). Still, some calls invoke the callback and some do not. For example DialogueL...