Search found 7 matches
- Sat Sep 30, 2017 7:17 am
- Forum: Dialogue System for Unity
- Topic: How to properly write narrative conversation line, including stopping the previous Npc audio?
- Replies: 3
- Views: 772
Re: How to properly write narrative conversation line, including stopping the previous Npc audio?
Hi, Create a "Narrator" actor. Assign an invisible portrait image (e.g., a single pixel with alpha zero). Assign the "Narrator" actor to the narrative lines. Then replace your Audio() commands with AudioWait() commands. This command waits until the audio is finished or the playe...
- Fri Sep 29, 2017 11:26 pm
- Forum: Dialogue System for Unity
- Topic: How to write a command only conversation line, which just run some sequence?
- Replies: 2
- Views: 280
Re: How to write a command only conversation line, which just run some sequence?
Thanks Tony, it works.
And PS., after tests, I found it sometimes need to use the @seconds operator to control the time properly.
e.g,:
Fade(in, 1, #000000);
Continue()@{{end}}
so that it won't directly skip before fade finish.
And PS., after tests, I found it sometimes need to use the @seconds operator to control the time properly.
e.g,:
Fade(in, 1, #000000);
Continue()@{{end}}
so that it won't directly skip before fade finish.
- Fri Sep 29, 2017 9:40 am
- Forum: Dialogue System for Unity
- Topic: Confusion and suggestion for conversant display name in dialogue ui
- Replies: 1
- Views: 627
Confusion and suggestion for conversant display name in dialogue ui
Confused about the conversant display name recently when I first use this addon. I searched for more than 3 hours to find the way of properly display the actor name in dialogue ui according to the actors configured in my dialogue database. Even I found the release note of Version 1.7.1 which added f...
- Fri Sep 29, 2017 8:52 am
- Forum: Dialogue System for Unity
- Topic: Changing animation state back with sequencer
- Replies: 2
- Views: 656
Re: Changing animation state back with sequencer
Thanks! This post helps a lot.Tony Li wrote:Hi!
Short answer:
Use "@time", such as:This sets the Greeting parameter to zero at the 2-second mark.Code: Select all
AnimatorInt(Greeting,1); AnimatorInt(Greeting,0)@2
Long answer:
...
- Fri Sep 29, 2017 8:47 am
- Forum: Dialogue System for Unity
- Topic: How to write a command only conversation line, which just run some sequence?
- Replies: 2
- Views: 280
How to write a command only conversation line, which just run some sequence?
My dialog manager is configured with Continue button 'Always',
For now, if I write a command only conversation line which just run some sequence, the dialogue game flow stops at the state of that line. It does not go forward to next line.
For now, if I write a command only conversation line which just run some sequence, the dialogue game flow stops at the state of that line. It does not go forward to next line.
- Fri Sep 29, 2017 8:17 am
- Forum: Dialogue System for Unity
- Topic: The sequence of a Player's conversation line does not run at the beginning?
- Replies: 1
- Views: 251
The sequence of a Player's conversation line does not run at the beginning?
The sequence of a Player's conversation line does not run at the beginning (of player choice), but it runs at the end after choice, what's wrong? For example: Npc1: blabla1 Sequence: SetActive(something, true) Npc1: blabla2 Player: choice a with Sequence: SetActive(something, false) Player: choice b...
- Fri Sep 29, 2017 5:41 am
- Forum: Dialogue System for Unity
- Topic: How to properly write narrative conversation line, including stopping the previous Npc audio?
- Replies: 3
- Views: 772
How to properly write narrative conversation line, including stopping the previous Npc audio?
(I'm newbie in using this.) How to properly write narrative conversation line? Now I've setup a conversation, a part of it is like this: Npc: text-aaa... Sequence: Audio(aaa); AnimatorInt(action, 1) Npc: text-bbb... Sequence: Audio(bbb); AnimatorInt(action, 2) Player choice: choice-a, choice-b Narra...