Search found 7 matches

by doneykoo
Sat Sep 30, 2017 7:17 am
Forum: Dialogue System for Unity
Topic: How to properly write narrative conversation line, including stopping the previous Npc audio?
Replies: 3
Views: 772

Re: How to properly write narrative conversation line, including stopping the previous Npc audio?

Hi, Create a "Narrator" actor. Assign an invisible portrait image (e.g., a single pixel with alpha zero). Assign the "Narrator" actor to the narrative lines. Then replace your Audio() commands with AudioWait() commands. This command waits until the audio is finished or the playe...
by doneykoo
Fri Sep 29, 2017 11:26 pm
Forum: Dialogue System for Unity
Topic: How to write a command only conversation line, which just run some sequence?
Replies: 2
Views: 280

Re: How to write a command only conversation line, which just run some sequence?

Thanks Tony, it works.
And PS., after tests, I found it sometimes need to use the @seconds operator to control the time properly.

e.g,:
Fade(in, 1, #000000);
Continue()@{{end}}

so that it won't directly skip before fade finish.
by doneykoo
Fri Sep 29, 2017 9:40 am
Forum: Dialogue System for Unity
Topic: Confusion and suggestion for conversant display name in dialogue ui
Replies: 1
Views: 627

Confusion and suggestion for conversant display name in dialogue ui

Confused about the conversant display name recently when I first use this addon. I searched for more than 3 hours to find the way of properly display the actor name in dialogue ui according to the actors configured in my dialogue database. Even I found the release note of Version 1.7.1 which added f...
by doneykoo
Fri Sep 29, 2017 8:52 am
Forum: Dialogue System for Unity
Topic: Changing animation state back with sequencer
Replies: 2
Views: 656

Re: Changing animation state back with sequencer

Tony Li wrote:Hi!

Short answer:

Use "@time", such as:

Code: Select all

AnimatorInt(Greeting,1);
AnimatorInt(Greeting,0)@2
This sets the Greeting parameter to zero at the 2-second mark.


Long answer:
...
Thanks! This post helps a lot.
by doneykoo
Fri Sep 29, 2017 8:47 am
Forum: Dialogue System for Unity
Topic: How to write a command only conversation line, which just run some sequence?
Replies: 2
Views: 280

How to write a command only conversation line, which just run some sequence?

My dialog manager is configured with Continue button 'Always',
For now, if I write a command only conversation line which just run some sequence, the dialogue game flow stops at the state of that line. It does not go forward to next line.
by doneykoo
Fri Sep 29, 2017 8:17 am
Forum: Dialogue System for Unity
Topic: The sequence of a Player's conversation line does not run at the beginning?
Replies: 1
Views: 251

The sequence of a Player's conversation line does not run at the beginning?

The sequence of a Player's conversation line does not run at the beginning (of player choice), but it runs at the end after choice, what's wrong? For example: Npc1: blabla1 Sequence: SetActive(something, true) Npc1: blabla2 Player: choice a with Sequence: SetActive(something, false) Player: choice b...
by doneykoo
Fri Sep 29, 2017 5:41 am
Forum: Dialogue System for Unity
Topic: How to properly write narrative conversation line, including stopping the previous Npc audio?
Replies: 3
Views: 772

How to properly write narrative conversation line, including stopping the previous Npc audio?

(I'm newbie in using this.) How to properly write narrative conversation line? Now I've setup a conversation, a part of it is like this: Npc: text-aaa... Sequence: Audio(aaa); AnimatorInt(action, 1) Npc: text-bbb... Sequence: Audio(bbb); AnimatorInt(action, 2) Player choice: choice-a, choice-b Narra...