Hello,
I'm at GDC too! Found a way to bypass the error by using the AI option in the database, but I always get this error while using directly the main window. I'm not using any other operation.
Search found 106 matches
- Fri Mar 22, 2024 7:50 pm
- Forum: Dialogue System for Unity
- Topic: Translate null ref using Addon for Open AI 1.0.12
- Replies: 3
- Views: 195
- Fri Mar 22, 2024 1:43 pm
- Forum: Dialogue System for Unity
- Topic: Translate null ref using Addon for Open AI 1.0.12
- Replies: 3
- Views: 195
Translate null ref using Addon for Open AI 1.0.12
Hello, when I select a database in the Dialogue System Addon for AI and choose the Translate database option, I get the following error when pressing Translate: NullReferenceException: Object reference not set to an instance of an object PixelCrushers.DialogueSystem.OpenAIAddon.TranslateDatabasePane...
- Tue Feb 13, 2024 3:25 pm
- Forum: Dialogue System for Unity
- Topic: Translation of Text Table using Addon for Open AI
- Replies: 3
- Views: 177
Re: Translation of Text Table using Addon for Open AI
Hello Tony,
That would be perfect! Any ETA on that next release? No pressure, just asking.
That would be perfect! Any ETA on that next release? No pressure, just asking.
- Tue Feb 13, 2024 6:33 am
- Forum: Dialogue System for Unity
- Topic: Translation of Text Table using Addon for Open AI
- Replies: 3
- Views: 177
Translation of Text Table using Addon for Open AI
Hello Tony, is there a way to use Addon for Open AI to translate TextTables one by one? I haven't found how to do it. Thanks!
- Mon Jan 15, 2024 7:51 am
- Forum: Dialogue System for Unity
- Topic: I2 Localization error with I2 2.8.22f4
- Replies: 3
- Views: 40029
Re: I2 Localization error with I2 2.8.22f4
That fixed the issue. Thanks Tony!
- Mon Jan 15, 2024 7:49 am
- Forum: Dialogue System for Unity
- Topic: Disable Show at Start when no key is provided for OpenAI addon
- Replies: 3
- Views: 38642
Re: Disable Show at Start when no key is provided for OpenAI addon
Thanks Tony, that fixed the problematic behavior.
- Sun Jan 14, 2024 4:48 pm
- Forum: Dialogue System for Unity
- Topic: I2 Localization error with I2 2.8.22f4
- Replies: 3
- Views: 40029
I2 Localization error with I2 2.8.22f4
Hello, When I update to version 2.8.22f4 of I2 Loc, I get the following compile errors: Assets\Plugins\Pixel Crushers\Dialogue System\Third Party Support\I2 Localization Support\Scripts\DialogueSystemUseI2Language.cs(65,39): error CS0117: 'I2Utils' does not contain a definition for 'RemoveNonASCII' ...
- Sun Jan 14, 2024 4:42 pm
- Forum: Dialogue System for Unity
- Topic: Disable Show at Start when no key is provided for OpenAI addon
- Replies: 3
- Views: 38642
Disable Show at Start when no key is provided for OpenAI addon
Hello, I'm currently using Dialogue System Addon for OpenAI 1.0.9.1 and it is impossible to untick the checkbox "Show at start" at the bottom of the Welcome page. Since I'm synching my game project between multiple computers and I only do OpenAI stuff on my desktop, is it a possibility for...
- Tue Apr 28, 2020 9:44 am
- Forum: Dialogue System for Unity
- Topic: Line break import from articy
- Replies: 7
- Views: 1965
Re: Line break import from articy
Hello Tony, just updated to 2.2.6 with the I2 Loc update package. It is working great. Thanks a lot!
- Tue Apr 28, 2020 12:16 am
- Forum: Dialogue System for Unity
- Topic: Line break import from articy
- Replies: 7
- Views: 1965
Re: Line break import from articy
Hello Tony, I'm getting the same issue again, this time with data imported from I2 Loc. FYI, here is my loc workflow: 1) I import from articy in xml file. 2) I copy my data to I2 Loc. 3) I export to Google Sheet to add localization languages. 4) I import back into I2 Loc. 5) I export back into Dialo...