Search found 8 matches

by arvz
Tue Aug 22, 2017 3:33 pm
Forum: Dialogue System for Unity
Topic: Conversation Trigger requires a Character Controller?
Replies: 3
Views: 399

Re: Conversation Trigger requires a Character Controller?

Ahhh right, how could I forget it needs rigidbody. Thanks!
by arvz
Tue Aug 22, 2017 2:56 pm
Forum: Dialogue System for Unity
Topic: Conversation Trigger requires a Character Controller?
Replies: 3
Views: 399

Conversation Trigger requires a Character Controller?

Hey Tony I've noticed conversation trigger seems to require a character controller component to work? I want to set up conversation triggers on prop items around the map that the player character can inspect (e.g.: 'oh look it's a lamp post!'), these aren't really NPCs, so I don't want to put charac...
by arvz
Tue Aug 22, 2017 2:15 pm
Forum: Dialogue System for Unity
Topic: Suggestion for breaking up conversation into parts?
Replies: 5
Views: 490

Re: Suggestion for breaking up conversation into parts?

So couldn't I just go

Code: Select all

SetActive(Dialogue Panel,false);
SendMessage(OnConversationEnd);
SetActive(Dialogue Panel,true)@Message(DoneMovingCharacter)
That'd send an OnConversationEnd message to both actor and conversant wouldn't it?
by arvz
Tue Aug 22, 2017 5:56 am
Forum: Dialogue System for Unity
Topic: Suggestion for breaking up conversation into parts?
Replies: 5
Views: 490

Re: Suggestion for breaking up conversation into parts?

Hey Tony,

If I put everything in 1 branch, is it possible to send OnConversationEnd message in the middle where it pauses? My scripts rely on that message to know when to do some things
by arvz
Mon Aug 21, 2017 3:53 pm
Forum: Dialogue System for Unity
Topic: Suggestion for breaking up conversation into parts?
Replies: 5
Views: 490

Suggestion for breaking up conversation into parts?

Hey, So I'm putting together a cutscene (not using Dialogue System, we have our own cutscene system that starts dialogue system conversations through API call) and we want to be able to do something like this: 1. Character begins some dialogue 2. Character moves to some position 3. Character continu...
by arvz
Sun Aug 20, 2017 1:33 pm
Forum: Dialogue System for Unity
Topic: High res portrait causes frame drop when starting conversation
Replies: 5
Views: 1064

Re: High res portrait causes frame drop when starting conversation

If anyone's experiencing the same issue - I'm happy to report after testing 1.7.5 beta that this has been resolved with some extra features that's coming in the new version
by arvz
Sat Aug 19, 2017 1:23 am
Forum: Dialogue System for Unity
Topic: High res portrait causes frame drop when starting conversation
Replies: 5
Views: 1064

Re: High res portrait causes frame drop when starting conversation

Yes, there are 6 portraits assigned to 2 characters at the moment, all assigned in the dialogue database actors tab.

Preload resources is already ticked
by arvz
Fri Aug 18, 2017 8:11 am
Forum: Dialogue System for Unity
Topic: High res portrait causes frame drop when starting conversation
Replies: 5
Views: 1064

High res portrait causes frame drop when starting conversation

Hello, I've got some high resolution portraits in use in the game. They are png files with transparency, 2524x3189 and are about 1.2mb each. When I trigger a conversation I notice a sudden and noticeable momentary drop in frame rate that causes the conversation UI transition to be 'skipped' basicall...