Search found 3 matches
- Mon Aug 21, 2017 2:29 pm
- Forum: Dialogue System for Unity
- Topic: Temporarily suspend dialogue activation
- Replies: 5
- Views: 556
Re: Temporarily suspend dialogue activation
Thank you. I'll try not to take up your time. Really appreciate your support.
- Sun Aug 20, 2017 5:23 pm
- Forum: Dialogue System for Unity
- Topic: Temporarily suspend dialogue activation
- Replies: 5
- Views: 556
Re: Temporarily suspend dialogue activation
I am using a Conversation Trigger with OnUse. I could do 'Only Once' but I do want to trigger it again in the future, and the tree of conversations have different outcomes. Outcome A) Stuck in place like suggested. Outcome B) Chat finishes, nothing happens. So the reality is some sort of flag would ...
- Tue Aug 15, 2017 10:30 am
- Forum: Dialogue System for Unity
- Topic: Temporarily suspend dialogue activation
- Replies: 5
- Views: 556
Temporarily suspend dialogue activation
I'm struggling to find a clean "implement once" solution. Scenario: I go to a person and have a conversation with them. On End, it executes a script that disables my player movement. With a coroutine my stats are changing. I can hit my Cancel key to stop this. Problem: If I hit my space ba...