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Search found 19 matches
- Tue Oct 15, 2019 1:14 pm
- Forum: Dialogue System for Unity
- Topic: call ChangeActorName in C#?
- Replies: 3
- Views: 398
Re: call ChangeActorName in C#?
Thanks! That's the answer I was originally looking for, I'll make a note in case there is a situation later where I need to save/load during a conversation. 

- Tue Oct 15, 2019 10:34 am
- Forum: Dialogue System for Unity
- Topic: call ChangeActorName in C#?
- Replies: 3
- Views: 398
Re: call ChangeActorName in C#?
Welp, as usual, as soon as I posted I figured it out. Since I won't be loading any games with an ongoing conversation, I can just take the important line out of the ChangeActorName method anyway (DialogueLua.SetActorField(actorName, "Display Name", newDisplayName);).
- Tue Oct 15, 2019 10:27 am
- Forum: Dialogue System for Unity
- Topic: call ChangeActorName in C#?
- Replies: 3
- Views: 398
call ChangeActorName in C#?
Hey, I have the ChangeActorName script Tony suggested to set actors' display names during dialogue (ie if someone introduces themselves). Can I call that in C# as well? Specifically, let's say I have an external save system, and I store the 'state' of the various characters the player has met. Now I...
- Tue Oct 15, 2019 9:58 am
- Forum: Dialogue System for Unity
- Topic: Text Input doesn't stick in mobile
- Replies: 3
- Views: 430
Re: Text Input doesn't stick in mobile
Thanks, that worked perfectly!
- Sat Oct 05, 2019 10:57 am
- Forum: Dialogue System for Unity
- Topic: Text Input doesn't stick in mobile
- Replies: 3
- Views: 430
Text Input doesn't stick in mobile
Hey, I use a text input field from dialogue system to let players set their name in my game. In PC it works fine, but when I build for Android, it pops up, lets you alter the text, and press OK, but then it doesn't actually save the PlayerName variable. Any reason the two would be different? I have ...
- Wed Oct 02, 2019 3:42 pm
- Forum: Dialogue System for Unity
- Topic: Iterate over actors in C#?
- Replies: 3
- Views: 339
Re: Iterate over actors in C#?
Thanks Tony! I appreciate you.
- Wed Oct 02, 2019 10:30 am
- Forum: Dialogue System for Unity
- Topic: Iterate over actors in C#?
- Replies: 3
- Views: 339
Iterate over actors in C#?
Kind of a weird question, but is there a way to fetch the list of actors and their display names from the dialogue database to use in C#? For example, let's say there's a game feature where you can choose or set the display name (or 'nickname') of NPCs you encounter, and then take or collect 'notes'...
- Fri Aug 18, 2017 8:51 am
- Forum: Dialogue System for Unity
- Topic: New and Lost :(
- Replies: 23
- Views: 3039
Re: New and Lost :(
Sorry! Busy couple of days where I didn't really work on it. But no, closing and reopening the scene didn't work, and neither did closing and reopening Unity. I'm using the latest version, though the personal one. Thanks. I'll look into this. You're using Unity 2017.2? Maybe the editor is caching s...
- Thu Aug 17, 2017 9:32 pm
- Forum: Dialogue System for Unity
- Topic: New and Lost :(
- Replies: 23
- Views: 3039
Re: New and Lost :(
Sorry! Busy couple of days where I didn't really work on it. But no, closing and reopening the scene didn't work, and neither did closing and reopening Unity. I'm using the latest version, though the personal one. Also I have a small suggestion - unless there's a way to do this already and I just mi...
- Mon Aug 14, 2017 10:24 pm
- Forum: Dialogue System for Unity
- Topic: New and Lost :(
- Replies: 23
- Views: 3039
Re: New and Lost :(
Hmm, is it possible your scene's manager is an instance of a prefab, and Unity is reverting it to the prefab state? I've come across that bug in some versions of Unity. It's not a prefab, no. It's just an empty game object that holds all that scene's stuff like the background image and the characte...