Search found 19 matches

by Raelyr
Tue Oct 15, 2019 1:14 pm
Forum: Dialogue System for Unity
Topic: call ChangeActorName in C#?
Replies: 3
Views: 373

Re: call ChangeActorName in C#?

Thanks! That's the answer I was originally looking for, I'll make a note in case there is a situation later where I need to save/load during a conversation. :)
by Raelyr
Tue Oct 15, 2019 10:34 am
Forum: Dialogue System for Unity
Topic: call ChangeActorName in C#?
Replies: 3
Views: 373

Re: call ChangeActorName in C#?

Welp, as usual, as soon as I posted I figured it out. Since I won't be loading any games with an ongoing conversation, I can just take the important line out of the ChangeActorName method anyway (DialogueLua.SetActorField(actorName, "Display Name", newDisplayName);).
by Raelyr
Tue Oct 15, 2019 10:27 am
Forum: Dialogue System for Unity
Topic: call ChangeActorName in C#?
Replies: 3
Views: 373

call ChangeActorName in C#?

Hey, I have the ChangeActorName script Tony suggested to set actors' display names during dialogue (ie if someone introduces themselves). Can I call that in C# as well? Specifically, let's say I have an external save system, and I store the 'state' of the various characters the player has met. Now I...
by Raelyr
Tue Oct 15, 2019 9:58 am
Forum: Dialogue System for Unity
Topic: Text Input doesn't stick in mobile
Replies: 3
Views: 408

Re: Text Input doesn't stick in mobile

Thanks, that worked perfectly!
by Raelyr
Sat Oct 05, 2019 10:57 am
Forum: Dialogue System for Unity
Topic: Text Input doesn't stick in mobile
Replies: 3
Views: 408

Text Input doesn't stick in mobile

Hey, I use a text input field from dialogue system to let players set their name in my game. In PC it works fine, but when I build for Android, it pops up, lets you alter the text, and press OK, but then it doesn't actually save the PlayerName variable. Any reason the two would be different? I have ...
by Raelyr
Wed Oct 02, 2019 3:42 pm
Forum: Dialogue System for Unity
Topic: Iterate over actors in C#?
Replies: 3
Views: 310

Re: Iterate over actors in C#?

Thanks Tony! I appreciate you.
by Raelyr
Wed Oct 02, 2019 10:30 am
Forum: Dialogue System for Unity
Topic: Iterate over actors in C#?
Replies: 3
Views: 310

Iterate over actors in C#?

Kind of a weird question, but is there a way to fetch the list of actors and their display names from the dialogue database to use in C#? For example, let's say there's a game feature where you can choose or set the display name (or 'nickname') of NPCs you encounter, and then take or collect 'notes'...
by Raelyr
Fri Aug 18, 2017 8:51 am
Forum: Dialogue System for Unity
Topic: New and Lost :(
Replies: 23
Views: 2763

Re: New and Lost :(

Sorry! Busy couple of days where I didn't really work on it. But no, closing and reopening the scene didn't work, and neither did closing and reopening Unity. I'm using the latest version, though the personal one. Thanks. I'll look into this. You're using Unity 2017.2? Maybe the editor is caching s...
by Raelyr
Thu Aug 17, 2017 9:32 pm
Forum: Dialogue System for Unity
Topic: New and Lost :(
Replies: 23
Views: 2763

Re: New and Lost :(

Sorry! Busy couple of days where I didn't really work on it. But no, closing and reopening the scene didn't work, and neither did closing and reopening Unity. I'm using the latest version, though the personal one. Also I have a small suggestion - unless there's a way to do this already and I just mi...
by Raelyr
Mon Aug 14, 2017 10:24 pm
Forum: Dialogue System for Unity
Topic: New and Lost :(
Replies: 23
Views: 2763

Re: New and Lost :(

Hmm, is it possible your scene's manager is an instance of a prefab, and Unity is reverting it to the prefab state? I've come across that bug in some versions of Unity. It's not a prefab, no. It's just an empty game object that holds all that scene's stuff like the background image and the characte...