Search found 33 matches
- Mon Sep 02, 2024 8:04 pm
- Forum: Quest Machine
- Topic: Bug with Currency in Ultimate Inventory System
- Replies: 1
- Views: 120
Bug with Currency in Ultimate Inventory System
Hello Tony, I’m always asking questions, so this time I wanted to contribute my bit. I found a bug where the concurrency is not counted when it's a condition to fulfill a mission node. I was looking into the code of UISCurrencyAmountQuestCondition.cs and found that m_currencyOwner was not assigned a...
- Mon May 18, 2020 9:52 pm
- Forum: Quest Machine
- Topic: Save Data
- Replies: 3
- Views: 880
Re: Save Data
thanks Tony
it worked
it worked
- Sun May 17, 2020 10:33 pm
- Forum: Quest Machine
- Topic: Save Data
- Replies: 3
- Views: 880
Save Data
Hi Tony
My project use Save Game Pro and i done my save system.
I only want to get all data to save related to Quest Machine. There is a method to get that? or what is the info i need to saved?
Thank Tony
My project use Save Game Pro and i done my save system.
I only want to get all data to save related to Quest Machine. There is a method to get that? or what is the info i need to saved?
Thank Tony
- Sun Apr 05, 2020 3:21 pm
- Forum: Quest Machine
- Topic: Error Quest Machine
- Replies: 12
- Views: 1883
Re: Error Quest Machine
ok
i get it
thank
i get it
thank
- Sun Apr 05, 2020 12:00 pm
- Forum: Quest Machine
- Topic: Error Quest Machine
- Replies: 12
- Views: 1883
Re: Error Quest Machine
my project is in 2018.4.6
- Sun Jan 26, 2020 9:52 pm
- Forum: Quest Machine
- Topic: Error Quest Machine
- Replies: 12
- Views: 1883
Error Quest Machine
Hi Tony I just download the Trial Version of Quest Machine and this this error show up https://i.ibb.co/Rz4wm9w/errors.jpg" Assets\Plugins\Pixel Crushers\Quest Machine\Wrappers\Quest Generator\MonoBehaviours\Savers\EntityTypeSaver.cs(12,38): error CS1009: Unrecognized escape sequence Thanks
- Fri Aug 10, 2018 10:50 am
- Forum: Dialogue System for Unity
- Topic: about DialogueSystemMotionControllerBridge
- Replies: 20
- Views: 1788
Re: about DialogueSystemMotionControllerBridge
Hi tony
I have a question
I used many dialogue system trigger (in my project for all object that needed a trigger)
the cost in performance is high?
thanks
I have a question
I used many dialogue system trigger (in my project for all object that needed a trigger)
the cost in performance is high?
thanks
- Fri Aug 03, 2018 3:21 pm
- Forum: Quest Machine
- Topic: problem autostart
- Replies: 5
- Views: 1084
Re: problem autostart
Hi Tony Hi, Maybe we're talking about different things. Is '35' the value of the quest asset's ID field? For example, the ID of the "Harvest Carrots" quest is "harvestCarrots": I tried also this. I created a video https://youtu.be/T7iFpoDWR80 i have other question about "Giv...
- Thu Aug 02, 2018 2:20 pm
- Forum: Quest Machine
- Topic: problem autostart
- Replies: 5
- Views: 1084
Re: problem autostart
1. Make sure you added a Dialogue System Quest Machine Bridge component to the Dialogue Manager and ticked Override Quest Log . 2. Are you running the Lua condition in Awake? If so, it's possible that the Dialogue Manager hasn't initialized yet. Run it in Start instead. 3. Can you use Quest Machine...
- Thu Aug 02, 2018 12:33 pm
- Forum: Quest Machine
- Topic: problem autostart
- Replies: 5
- Views: 1084
problem autostart
Hi Tony i began to use dialogue manager with quest machine and want to autostart a quest ,with lua condition, but i get this error Dialogue System: Lua code 'return CurrentQuestState("Ve a preguntar por trabajo en las tiendas") == "unassigned"' threw exception 'Tried to invoke a ...