Hey! Thanks for the quick reply!
Both options are great! I'll have to check with the team how they prefer to show the confirmation to the player!
Search found 5 matches
- Wed Aug 23, 2017 1:18 pm
- Forum: Dialogue System for Unity
- Topic: "Accept/Cancel" prompt panel in the middle of a conversation
- Replies: 2
- Views: 410
- Wed Aug 23, 2017 10:58 am
- Forum: Dialogue System for Unity
- Topic: "Accept/Cancel" prompt panel in the middle of a conversation
- Replies: 2
- Views: 410
"Accept/Cancel" prompt panel in the middle of a conversation
Hello! I'm doing a project where some conversations will require a confirmation from the player to proceed with that choice. It should work like this: When the player chooses a response dialogue, the Confirmation panel should appear, warning the player that that choice will have a more serious reper...
- Fri Jul 28, 2017 9:47 am
- Forum: Love/Hate
- Topic: Modify Affinity using Dialogue System & LUA
- Replies: 3
- Views: 1644
Re: Modify Affinity using Dialogue System & LUA
No problem! Thanks for the quick response and fix!
- Thu Jul 27, 2017 4:08 pm
- Forum: Love/Hate
- Topic: Modify Affinity using Dialogue System & LUA
- Replies: 3
- Views: 1644
Re: Modify Affinity using Dialogue System & LUA
I found the problem... Inside the "LoveHateLua.cs" that come with the Third Party Support for Dialogue System, the registration of the function "ModifyAffinity" is using the wrong function, as seen in the image below: http://imgur.com/Wyx6MSN.png I just needed to modify that line...
- Thu Jul 27, 2017 3:02 pm
- Forum: Love/Hate
- Topic: Modify Affinity using Dialogue System & LUA
- Replies: 3
- Views: 1644
Modify Affinity using Dialogue System & LUA
Hello! I'm implementing a very simple Affinity System using Love/Hate and Dialogue System on a prototype, where I have an NPC (with it's own faction) and the conversation branches where some options will modify the affinity with the player (just for testing, so it's a really simple Dialogue Tree) an...