Hello! I'm doing a project where some conversations will require a confirmation from the player to proceed with that choice. It should work like this: When the player chooses a response dialogue, the Confirmation panel should appear, warning the player that that choice will have a more serious reper...
I found the problem... Inside the "LoveHateLua.cs" that come with the Third Party Support for Dialogue System, the registration of the function "ModifyAffinity" is using the wrong function, as seen in the image below: http://imgur.com/Wyx6MSN.png I just needed to modify that line...
Hello! I'm implementing a very simple Affinity System using Love/Hate and Dialogue System on a prototype, where I have an NPC (with it's own faction) and the conversation branches where some options will modify the affinity with the player (just for testing, so it's a really simple Dialogue Tree) an...