Search found 5 matches

by MeneghettiFlux
Wed Aug 23, 2017 1:18 pm
Forum: Dialogue System for Unity
Topic: "Accept/Cancel" prompt panel in the middle of a conversation
Replies: 2
Views: 410

Re: "Accept/Cancel" prompt panel in the middle of a conversation

Hey! Thanks for the quick reply! 8-)

Both options are great! I'll have to check with the team how they prefer to show the confirmation to the player!
by MeneghettiFlux
Wed Aug 23, 2017 10:58 am
Forum: Dialogue System for Unity
Topic: "Accept/Cancel" prompt panel in the middle of a conversation
Replies: 2
Views: 410

"Accept/Cancel" prompt panel in the middle of a conversation

Hello! I'm doing a project where some conversations will require a confirmation from the player to proceed with that choice. It should work like this: When the player chooses a response dialogue, the Confirmation panel should appear, warning the player that that choice will have a more serious reper...
by MeneghettiFlux
Fri Jul 28, 2017 9:47 am
Forum: Love/Hate
Topic: Modify Affinity using Dialogue System & LUA
Replies: 3
Views: 1644

Re: Modify Affinity using Dialogue System & LUA

No problem! Thanks for the quick response and fix! :)
by MeneghettiFlux
Thu Jul 27, 2017 4:08 pm
Forum: Love/Hate
Topic: Modify Affinity using Dialogue System & LUA
Replies: 3
Views: 1644

Re: Modify Affinity using Dialogue System & LUA

I found the problem... Inside the "LoveHateLua.cs" that come with the Third Party Support for Dialogue System, the registration of the function "ModifyAffinity" is using the wrong function, as seen in the image below: http://imgur.com/Wyx6MSN.png I just needed to modify that line...
by MeneghettiFlux
Thu Jul 27, 2017 3:02 pm
Forum: Love/Hate
Topic: Modify Affinity using Dialogue System & LUA
Replies: 3
Views: 1644

Modify Affinity using Dialogue System & LUA

Hello! I'm implementing a very simple Affinity System using Love/Hate and Dialogue System on a prototype, where I have an NPC (with it's own faction) and the conversation branches where some options will modify the affinity with the player (just for testing, so it's a really simple Dialogue Tree) an...