Search found 27 matches
- Sat Feb 29, 2020 1:43 pm
- Forum: Dialogue System for Unity
- Topic: Regarding the future addressables support
- Replies: 1
- Views: 499
Regarding the future addressables support
Hi Tony, I noticed in the 2.2.4 release notes that there're plans to add addressable support in the future. There's no rush, but I just wanted to ask if there will be a simple way to implement all portrait images into assetbundles? You showed me how to do it in my previous post and I tried but I jus...
- Thu May 09, 2019 9:26 am
- Forum: Dialogue System for Unity
- Topic: Long loading time
- Replies: 3
- Views: 639
Re: Long loading time
Hi Tony, thank you for the detailed reply. The artwork is a very important aspect of my game and I'm willing to sacrifice in loading time in order to maintain the image quality. I have a splash screen while it's loading, but I could make it longer to hide the loading. The option 3 you provided sound...
- Wed May 08, 2019 2:04 pm
- Forum: Dialogue System for Unity
- Topic: Long loading time
- Replies: 3
- Views: 639
Long loading time
Hi, I have many actor portraits in my dialogue database. The total size is around 500MB of png images for all my characters. This is making the load time rather long. Without the dialogue manager, the scene would load almost instantly, but once I added the dialogue manager to the scene, it would tak...
- Thu Apr 04, 2019 12:50 am
- Forum: Dialogue System for Unity
- Topic: Actor Portraits in Dialogues
- Replies: 5
- Views: 3077
Re: Actor Portraits in Dialogues
Thank you for the detailed response. I appreciate it Tony. I've spent the last few hours updating to the new unity UI. It's working great so far. Just one more question, how can I hide the NPC subtitles panel when dialogue options pop up for the player? Right now, the response options panel overlays...
- Wed Apr 03, 2019 10:30 pm
- Forum: Dialogue System for Unity
- Topic: Actor Portraits in Dialogues
- Replies: 5
- Views: 3077
Re: Actor Portraits in Dialogues
Hi Tony,
Thank you for the fast reply. It seems I'm using one of the deprecated Legacy Unity GUI Prefabs, so I'm not seeing this option to only show NPC portraits. So I'll need to update my dialogue UI to the standard Unity UI for this to work right?
Thank you for the fast reply. It seems I'm using one of the deprecated Legacy Unity GUI Prefabs, so I'm not seeing this option to only show NPC portraits. So I'll need to update my dialogue UI to the standard Unity UI for this to work right?
- Wed Apr 03, 2019 9:39 pm
- Forum: Dialogue System for Unity
- Topic: Actor Portraits in Dialogues
- Replies: 5
- Views: 3077
Actor Portraits in Dialogues
Hi, I've been using [pic=#] to set the actor portraits for my characters. I would only set [pic=#] for my NPCs, but not the main player. In the past, I was using an older version of Dialogue System and when my main character's dialogue came up, the portrait of the previous actor would remain on the ...
- Sun Nov 11, 2018 10:08 pm
- Forum: Dialogue System for Unity
- Topic: Compile Errors After Updating Unity
- Replies: 1
- Views: 344
Compile Errors After Updating Unity
Hi, I'm looking at the tutorial to update Dialogue System Version 2.0.6 from 1.8.2. But after I delete the Dialogue System folder and import the new package, I get compile errors and I can't seem to find the "Tools" menu. My Dialogue System options are under "Window" menu, but I ...
- Mon Feb 26, 2018 10:04 pm
- Forum: Dialogue System for Unity
- Topic: Add item in AC
- Replies: 3
- Views: 510
Re: Add item in AC
Hi Tony, Thanks for your reply. Yes, I've already ticked all those checkboxes. I'm trying to remove the item by using this command, Item["Item1"].Count = 0 In the log, it says "Dialogue System: Saved data: Item["Item1"]={Name="Item1", Description="", Is_I...
- Mon Feb 26, 2018 4:08 pm
- Forum: Dialogue System for Unity
- Topic: Add item in AC
- Replies: 3
- Views: 510
Add item in AC
Hi, I'm having problem changing the item count for adventure creator items. I've added the adventure creator bridge to my dialogue manager and ticked copy variables and items to and from AC. It seems the conditions are working if I add Item["Item"].Count >= 1. That means the item informati...
- Mon Feb 26, 2018 1:31 pm
- Forum: Dialogue System for Unity
- Topic: Portait Image Format
- Replies: 1
- Views: 316
Portait Image Format
Hi, I'm using png images for my actor portraits. However, I can't really compress the png images without losing transparency or degrade the quality of the images. Right now my portraits images are taking up a lot of space. I was wondering if there was another image format that's supported that can b...