Hi!
I knew that there is such thing like continue button but your idea with making one big 'background' and invisible button is tricky and it will help me a lot.
Thank you so much Tony
Have a nice day
Search found 5 matches
- Sat Jul 22, 2017 12:03 pm
- Forum: Dialogue System for Unity
- Topic: "Skipping" lines
- Replies: 3
- Views: 1032
- Sat Jul 22, 2017 11:03 am
- Forum: Dialogue System for Unity
- Topic: "Skipping" lines
- Replies: 3
- Views: 1032
"Skipping" lines
Hello again! Is it possible to skip conversation line while playing? By skip I mean for example: conversation is playing (with typewriter effect) and when I'll make input like screen touch on mobile phone or mouse click on PC line will end and go to the next one (by end I mean show whole line)? Than...
- Wed Jul 19, 2017 3:23 pm
- Forum: Dialogue System for Unity
- Topic: Speeding up tree search
- Replies: 5
- Views: 406
Re: Speeding up tree search
Thank you so much for such a fast response. Thanks to that I can continue to work on this idea.
Greetings
Greetings
- Wed Jul 19, 2017 3:08 pm
- Forum: Dialogue System for Unity
- Topic: Speeding up tree search
- Replies: 5
- Views: 406
Re: Speeding up tree search
Hi, Yes, by 'searching' I mean playing through conversation. I want to make text game like Lifeline (mobile game) using Dialogue System compatibility with Chat Mapper. To say it more clearly I am currently in the process of implementing game state loading (i.e. player decisions and other entries), a...
- Wed Jul 19, 2017 8:11 am
- Forum: Dialogue System for Unity
- Topic: Speeding up tree search
- Replies: 5
- Views: 406
Speeding up tree search
Hi! Is it possible to speed up searching the dialogue tree? I mean i want to start from the beginning of the conversation and reach one node but without leaving other nodes between start and that one node. I know that there are two variables in Dialogue System Controller: minSubtitleSeconds and subt...