Search found 7 matches
- Wed Nov 22, 2017 6:58 am
- Forum: Dialogue System for Unity
- Topic: Problem with dialogue disappearing after starting new conversation
- Replies: 6
- Views: 1584
Re: Problem with dialogue disappearing after starting new conversation
On creating an example project to show the problem, I may have stumbled upon a solution. I set up a dialogue that leads to a second conversation in 3 ways: a direct link to the START of the next; a script that set the trigger to the second conversation then triggered the OnUse; a script that did the...
- Tue Nov 21, 2017 10:51 am
- Forum: Dialogue System for Unity
- Topic: Problem with dialogue disappearing after starting new conversation
- Replies: 6
- Views: 1584
Re: Problem with dialogue disappearing after starting new conversation
Hi Tony, thanks for the response. I turned off the typewriter effect, but still got the same result (the text appears for a split second, then vanishes). The script is a C# method, fired using a SendMessage in the Sequence field of the node. I've also tried using StartConversation in the method with...
- Tue Nov 21, 2017 6:59 am
- Forum: Dialogue System for Unity
- Topic: Problem with dialogue disappearing after starting new conversation
- Replies: 6
- Views: 1584
Problem with dialogue disappearing after starting new conversation
Hi, I'm having a bit of a problem with dialogue closing after starting a new conversation. To explain the situation: I have a dialogue with an NPC, which ends with a blank dialogue node that runs some script. The script waits a few seconds before setting a new .conversation in the ConversationTrigge...
- Thu Aug 17, 2017 11:14 am
- Forum: Dialogue System for Unity
- Topic: Issue with setting conversation in c#
- Replies: 3
- Views: 404
Re: Issue with setting conversation in c#
*slaps forehead* You were right, there's a space in the conversation title I was testing. Problem solved. Thanks!
- Thu Aug 17, 2017 6:29 am
- Forum: Dialogue System for Unity
- Topic: Issue with setting conversation in c#
- Replies: 3
- Views: 404
Issue with setting conversation in c#
Hi, I've come across a small issue when setting a conversation in c# for an NPC. I'm using something like: NPC.GetComponent<ConversationTrigger>().conversation = "Example/Conversation"; This results in a "Conversation not found in database" warning. However, if I set it to a conv...
- Fri Jun 30, 2017 5:29 am
- Forum: Dialogue System for Unity
- Topic: Customising Invalid Entries
- Replies: 3
- Views: 438
Re: Customising Invalid Entries
That's exactly what I was after. Works perfectly - thank you!
- Thu Jun 29, 2017 11:29 am
- Forum: Dialogue System for Unity
- Topic: Customising Invalid Entries
- Replies: 3
- Views: 438
Customising Invalid Entries
Hey, I've set up a project where invalid entries are shown, but wanted to customise them a bit. So far I've set up a script in ResponseButtonTemplate that runs as each button is created, and if the entry is invalid (it bases this on whether the Button is interactable or not), enables a small tooltip...