Oh...
LOL!
It seems I was utterly clueless. Indeed this is a much better solution!
Still, I'm also happy to know a variable can be put in there. I'm sure it will come in handy in the future.
Search found 3 matches
- Wed Jun 14, 2017 3:46 pm
- Forum: Dialogue System for Unity
- Topic: Sequence command... variable instead of seconds or a message?
- Replies: 4
- Views: 535
- Wed Jun 14, 2017 3:14 pm
- Forum: Dialogue System for Unity
- Topic: Sequence command... variable instead of seconds or a message?
- Replies: 4
- Views: 535
Re: Sequence command... variable instead of seconds or a message?
Awesome!
Many thanks, now I can properly automate talking animations.
Many thanks, now I can properly automate talking animations.
- Wed Jun 14, 2017 2:39 pm
- Forum: Dialogue System for Unity
- Topic: Sequence command... variable instead of seconds or a message?
- Replies: 4
- Views: 535
Sequence command... variable instead of seconds or a message?
Hi! I just wanted to know if, in a sequence command, you can substitute a seconds value with a variable. So instead of writing...: Animation(die)@2.5 ...we could write...: Animation(die)@ healthleft This is a rough example, of course, because what I actually want to do is to run a PlayMaker FSM that...