Search found 50 matches

by chud575
Mon May 15, 2017 1:45 pm
Forum: Dialogue System for Unity
Topic: ORK and Two EventSystems
Replies: 14
Views: 2093

Re: ORK and Two EventSystems

Unity 5.6.0f3
Ork 2.10.1
DM 1.6.9

Thanks for taking a look!

Edit - btw everything works fine except keyboard navigation
by chud575
Mon May 15, 2017 12:56 pm
Forum: Dialogue System for Unity
Topic: ORK and Two EventSystems
Replies: 14
Views: 2093

Re: ORK and Two EventSystems

small update - apparently the escape key works
by chud575
Mon May 15, 2017 12:42 pm
Forum: Dialogue System for Unity
Topic: ORK and Two EventSystems
Replies: 14
Views: 2093

Re: ORK and Two EventSystems

Allow Steal Focus: Checks if the player has used the mouse to click away from any navigable UI elements; if so, it refocuses on the last-focused UI element. Dialogue > Response Menu > Explicit Navigation For Template Buttons: If you're using a Button Template, this sets up Explicit navigation inste...
by chud575
Mon May 15, 2017 5:20 am
Forum: Dialogue System for Unity
Topic: ORK and Two EventSystems
Replies: 14
Views: 2093

Re: ORK and Two EventSystems

Yes, that did the trick, thanks Tony,

Moving on - I can't seem to control the DM with the keyboard, how can I troubleshoot this?
by chud575
Fri May 12, 2017 7:19 am
Forum: Dialogue System for Unity
Topic: Call a function
Replies: 12
Views: 3628

Re: Call a function

For the record, because I'm using continue buttons, here are my sequence of commands:

Code: Select all

SetActive(Dialogue Panel,false); 
Camera(original,,1); 
Continue()@1; 
by chud575
Fri May 12, 2017 6:39 am
Forum: Dialogue System for Unity
Topic: ORK and Two EventSystems
Replies: 14
Views: 2093

ORK and Two EventSystems

Howdy, So when I launch an ORK based scene, I get two event systems. After digging around in the demo scene, I realized the reason you don't have this issue is because you are telling ORK to use the Legacy UI. Also, for the record - the UI I'm using does have the "Add Event System if needed&quo...
by chud575
Fri May 12, 2017 5:27 am
Forum: Dialogue System for Unity
Topic: Call a function
Replies: 12
Views: 3628

Re: Call a function

Boom, thanks Tony
by chud575
Thu May 11, 2017 4:52 pm
Forum: Dialogue System for Unity
Topic: Call a function
Replies: 12
Views: 3628

Re: Call a function

Can you use the Camera(original,,3) sequencer command in the last node of your conversation? (The 'speaker' part isn't needed; if the camera angle uses the keyword 'original', it doesn't even look at the second argument.) If you're using a continue button mode, you can add an extra, blank node at t...
by chud575
Thu May 11, 2017 12:33 pm
Forum: Dialogue System for Unity
Topic: Call a function
Replies: 12
Views: 3628

Re: Call a function

Hi @chud575! Is there a typo? Does the Dialogue System log any warnings in the Console window? Have you assigned a separate sequencer camera to the Dialogue Manager's Camera Settings > Sequencer Camera, or are you just letting the conversation use the MainCamera? Hi Tony! Okay so - I was using the ...
by chud575
Thu May 11, 2017 11:00 am
Forum: Dialogue System for Unity
Topic: Call a function
Replies: 12
Views: 3628

Re: Call a function

Hey Tony, I have a similar problem, can't seem to work it out. I want to zoom my camera in (not an issue) when a convo starts, and go back to the original location when the conversation ends, but if I try: Camera(original,speaker,3)@{{end}}; it still ends up just snapping back. How can I accomplish ...