Hi, how can I check if a sequence (we typically use them to write cutscenes) is currently playing?
We want to disable Menu's from being openable during them.
Thanks!
Search found 36 matches
- Thu Mar 23, 2023 12:54 am
- Forum: Dialogue System for Unity
- Topic: How to check if a sequence is playing
- Replies: 1
- Views: 249
- Tue Feb 28, 2023 12:46 pm
- Forum: Dialogue System for Unity
- Topic: Must LoadFromSlot twice to load variables
- Replies: 7
- Views: 619
Re: Must LoadFromSlot twice to load variables
Thanks Tony, we managed to update it, but we noticed our Dialogue Manager had replaced itself with a newer one and had to re-attach several scripts to it to get our game working again, no big deal thankfully. We also were able to use the saveDataApplied event and it worked for us so thank you very m...
- Tue Feb 28, 2023 11:00 am
- Forum: Dialogue System for Unity
- Topic: Must LoadFromSlot twice to load variables
- Replies: 7
- Views: 619
Re: Must LoadFromSlot twice to load variables
oh wow, we are on version 2.2.6, not sure how we missed this... What is the easiest way to update it? I did not see any options to update in engine.
- Mon Feb 27, 2023 4:10 pm
- Forum: Dialogue System for Unity
- Topic: Must LoadFromSlot twice to load variables
- Replies: 7
- Views: 619
Re: Must LoadFromSlot twice to load variables
Thanks for getting back to me.
It says that SaveSystem does not contain a definition for saveDataApplied.
Am I missing some kind of update?
It says that SaveSystem does not contain a definition for saveDataApplied.
Am I missing some kind of update?
- Mon Feb 27, 2023 1:41 pm
- Forum: Dialogue System for Unity
- Topic: Must LoadFromSlot twice to load variables
- Replies: 7
- Views: 619
Must LoadFromSlot twice to load variables
Hi Tony, Had a question about loading variables from Lua when selecting to SaveSystemMethods.LoadFromSlot(0) using a button in a menu after Unity goes in and out of Play mode. We have our game set up to read/load from Lua and the assign values to our player after reading them in from a save slot. Lo...
- Wed Jul 21, 2021 9:22 pm
- Forum: Dialogue System for Unity
- Topic: Super Text Mesh with Speech Bubble Panels
- Replies: 1
- Views: 261
Super Text Mesh with Speech Bubble Panels
Hi Tony, We have integrated Super Text Mesh into our game, and is working perfectly for one of our dialogue panels, but is creating issues with the Bubble Subtitle UI panel. -Utilizing normal Unity text, the bubble works perfectly in engine and with a build -In the engine, the text expands the bubbl...
- Fri Oct 16, 2020 5:25 pm
- Forum: Dialogue System for Unity
- Topic: Converting To Text Mesh Pro Offset Text
- Replies: 3
- Views: 289
Re: Converting To Text Mesh Pro Offset Text
Hey Tony,
I was unaware of the button list and was using the auto generated button with the template. I am now using my own panel with pre-set buttons and hooked them up. I also tried just deleting my dialogue node and re adding it. All of those things fixed the issue. Thanks!
I was unaware of the button list and was using the auto generated button with the template. I am now using my own panel with pre-set buttons and hooked them up. I also tried just deleting my dialogue node and re adding it. All of those things fixed the issue. Thanks!
- Fri Oct 16, 2020 4:05 pm
- Forum: Dialogue System for Unity
- Topic: Converting To Text Mesh Pro Offset Text
- Replies: 3
- Views: 289
Converting To Text Mesh Pro Offset Text
Hey Tony, We are trying to convert the Basic Standard Dialogue UI to utilize Text Mesh Pro and manipulate the panels to be where we want. We've successfully put everything into place, but for some reason every time a choice is spawned when playing the game and starting a dialogue, the first response...
- Mon May 11, 2020 5:08 pm
- Forum: Dialogue System for Unity
- Topic: Bubble Template Dialogue with New Input System
- Replies: 2
- Views: 610
Re: Bubble Template Dialogue with New Input System
UPDATE:
I resorted to downloading one of your example scenes for the Speech Bubble Template, and replaced that with the one I currently had in my scene. I'm wondering if I was using some sort of old Bubble System that wasn't compatible, but I seem to be able to cycle the dialogue now.
I resorted to downloading one of your example scenes for the Speech Bubble Template, and replaced that with the one I currently had in my scene. I'm wondering if I was using some sort of old Bubble System that wasn't compatible, but I seem to be able to cycle the dialogue now.
- Mon May 11, 2020 3:05 pm
- Forum: Dialogue System for Unity
- Topic: Bubble Template Dialogue with New Input System
- Replies: 2
- Views: 610
Bubble Template Dialogue with New Input System
Hey Tony, We have recently updated to the new version of the dialogue system. In our game we have two Dialogue UIs -- A custom UI and a World Space Bubble UI system. Before the update both were working perfectly with no issues. After the update I was not able to continue a conversation between my Pl...