Hey Tony,
Is there a way to set a conversant transform at the beginning of a conversation, ideally using a command sequence to initiate such a conversation?
Search found 14 matches
- Tue Oct 10, 2017 11:01 am
- Forum: Dialogue System for Unity
- Topic: How to Send Conversations to Different UI
- Replies: 15
- Views: 2415
- Tue Sep 12, 2017 10:19 am
- Forum: Dialogue System for Unity
- Topic: How to Send Conversations to Different UI
- Replies: 15
- Views: 2415
Re: How to Send Conversations to Different UI
I haven't had a chance to implement it yet but I think this is exactly what I'm going to need.
And thanks for the compliment. I'm not the graphic designer just the guy implementing it in Unity.
Thanks again Tony.
And thanks for the compliment. I'm not the graphic designer just the guy implementing it in Unity.

Thanks again Tony.

- Wed Aug 30, 2017 1:16 pm
- Forum: Dialogue System for Unity
- Topic: How to Send Conversations to Different UI
- Replies: 15
- Views: 2415
How to Send Conversations to Different UI
My project has two different UI designs depending on which actors are part of the conversation. How would I go about telling the Dialogue Manager which UI to use during these conversations? For Example: http://downloads.quadratron.com/OcreTrail/DialogueExample1.jpg http://downloads.quadratron.com/Oc...
- Mon Jun 12, 2017 9:46 am
- Forum: Dialogue System for Unity
- Topic: Dismiss current conversation
- Replies: 10
- Views: 2204
Re: Dismiss current conversation
Is the current Stop() the equivalent of a StopAll()?
- Fri Jun 09, 2017 10:36 am
- Forum: Dialogue System for Unity
- Topic: Dismiss current conversation
- Replies: 10
- Views: 2204
Re: Dismiss current conversation
As always, Tony, thanks for the quick and sound advice. You've been a big help. 

- Thu Jun 08, 2017 5:37 pm
- Forum: Dialogue System for Unity
- Topic: Dismiss current conversation
- Replies: 10
- Views: 2204
Re: Dismiss current conversation
Is it advisable to bypass the conversation trigger altogether and simply use Unity Events to trigger conversations?
- Thu Jun 08, 2017 5:33 pm
- Forum: Dialogue System for Unity
- Topic: Dismiss current conversation
- Replies: 10
- Views: 2204
Re: Dismiss current conversation
I had not but I'll look into that.
And this is exactly what I was looking for. I see there are other functions as well that I can call from an event.
Thank you.
And this is exactly what I was looking for. I see there are other functions as well that I can call from an event.
Thank you.
- Thu Jun 08, 2017 3:48 pm
- Forum: Dialogue System for Unity
- Topic: Dismiss current conversation
- Replies: 10
- Views: 2204
Dismiss current conversation
Currently, when I have conversation triggered by OnEnable, the dialogue started remains with the UI even if a new conversation is triggered. How do I explicitly dismiss a conversation either in code or via a Unity Event?
- Tue May 23, 2017 2:15 pm
- Forum: Dialogue System for Unity
- Topic: NPC Subtitle Reminder Panel
- Replies: 1
- Views: 792
NPC Subtitle Reminder Panel
What's the difference between the NPC Subtitle Panel and the NPC Subtitle Reminder Panel? I've received some dialog generated by chat mapper from our client. While testing the interface I'm noticing that some of the dialog is passed through the NPC Subtitle Panel while others are passed through the ...
- Wed May 10, 2017 11:11 am
- Forum: Dialogue System for Unity
- Topic: How to Initiate Conversations from Scripts
- Replies: 2
- Views: 547
Re: How to Initiate Conversations from Scripts
Just found that myself but thanks for the heads up Tony. It's exactly what I was looking for.
Cheers!
Cheers!