Search found 5 matches

by Franky
Fri Mar 02, 2018 3:16 am
Forum: Dialogue System for Unity
Topic: Suddenly all my dialogue entries are 'false'
Replies: 6
Views: 522

Re: Suddenly all my dialogue entries are 'false'

Unity 5.6.1f1
UDS 1.7.7.1

No warnings or errors. It doesn't even have to execute anything that has to do with the dialogue system. As soon as the dialogue manager running the DB is active, the dialogue entries turn to false false false.
by Franky
Thu Mar 01, 2018 4:26 pm
Forum: Dialogue System for Unity
Topic: Suddenly all my dialogue entries are 'false'
Replies: 6
Views: 522

Re: Suddenly all my dialogue entries are 'false'

Thanks for the reply.

I restarted Unity and unfortunately it showed up fine again in the editor at first, but after running the game, it's back to false false false. Restarted again, same thing happened.
by Franky
Thu Mar 01, 2018 3:49 pm
Forum: Dialogue System for Unity
Topic: Suddenly all my dialogue entries are 'false'
Replies: 6
Views: 522

Suddenly all my dialogue entries are 'false'

I don't know what changed, but I deleted one node somewhere, and suddenly a lot of nodes just say 'False'. They still have the proper dialogue text in the inspector, but the node view just says 'False'. In the game, it also just says 'False'. Here's a screenshot. Any idea what happened and how to fi...
by Franky
Wed Sep 13, 2017 8:05 pm
Forum: Dialogue System for Unity
Topic: Access portrait image in C# code
Replies: 1
Views: 306

Access portrait image in C# code

Hi,

I need to access the actor's portrait from code, but I'm not sure how it's stored in the database. Getting the Portraits field as a sprite array doesn't work. I perused the documentation, but couldn't find anything. How are the portraits stored and how can I access them?
by Franky
Fri Mar 24, 2017 10:58 pm
Forum: Dialogue System for Unity
Topic: Saving the Location Table
Replies: 1
Views: 311

Saving the Location Table

Hi! Great system, love it. Easy to work with. I want to save everything in the location table too, though. I guess I could run the lua engine with a foreach loop, iterate through everything in the table and save it to a string, but that's more than a bit of a hassle and I'm not sure what would be th...