Search found 8 matches

by manlyghostcake
Fri Apr 13, 2018 12:11 pm
Forum: Dialogue System for Unity
Topic: SimStatus & variables suddenly stopped working
Replies: 5
Views: 791

Re: SimStatus & variables suddenly stopped working

The links get deleted in the editor. There's no discernable pattern, it just happens. There are no console warnings regarding the links. Just the one message I mentioned above. Sim statuses have stopped working, the variables are still usable. I can send you either the unitypackage file or the finis...
by manlyghostcake
Fri Apr 13, 2018 7:04 am
Forum: Dialogue System for Unity
Topic: SimStatus & variables suddenly stopped working
Replies: 5
Views: 791

Re: SimStatus & variables suddenly stopped working

Thanks, I can work with that. I changed the IDs, it worked. I changed them back and it still worked. I ran the dialogue multiple times, and the links between the nodes got deleted seemingly at random. Sometimes the variables don't get triggered. It works in general, it just acts a little dodgy. It c...
by manlyghostcake
Thu Apr 12, 2018 2:03 pm
Forum: Dialogue System for Unity
Topic: SimStatus & variables suddenly stopped working
Replies: 5
Views: 791

SimStatus & variables suddenly stopped working

Hi! I was creating a new quest for my game today and suddenly realized that it threw this error message every time when I put in variables or sim statuses: Dialogue System: Lua code 'return Dialog[1].SimStatus == "Untouched"' threw exception 'Lookup of field 'SimStatus' in the table elemen...
by manlyghostcake
Wed Mar 14, 2018 3:12 am
Forum: Dialogue System for Unity
Topic: Chars per second slider doesn't work as expected
Replies: 3
Views: 487

Re: Chars per second slider doesn't work as expected

I got it.
It's buried pretty deep in the hierarchy, so I didn't find right away :D
Thanks for the details. Works as expected now.
by manlyghostcake
Tue Mar 13, 2018 2:01 pm
Forum: Dialogue System for Unity
Topic: Chars per second slider doesn't work as expected
Replies: 3
Views: 487

Chars per second slider doesn't work as expected

Hello! I'm currently having trouble with the "chars per second" slider. I may have misunderstood something about the feature. As far as I understand, it changes the subtitle speed, right? It doesn't seem to do anything. No matter what value I put it to, it doesn't change the speed one bit....
by manlyghostcake
Fri Apr 14, 2017 4:35 pm
Forum: Dialogue System for Unity
Topic: Changing animation state back with sequencer
Replies: 2
Views: 652

Changing animation state back with sequencer

Hi! I'm fairly new to the dialogue system and just learned about sequencer commands. In my dialogue, I want the NPC to transition from an idle state - AnimatorInt(Greeting, 1) - and back. But whatever I do the animator never changes back to idle. Multiple sequences don't seem to work. Is this possib...
by manlyghostcake
Tue Mar 21, 2017 5:28 am
Forum: Dialogue System for Unity
Topic: Deleting lines after one trigger
Replies: 3
Views: 658

Re: Deleting lines after one trigger

Thanks for the quick reply! This took me a big step further :D Two questions though: After a few tests I've always been able to get away with the "Untouched" state. It looks like it only checks for "untouched" once and then assumes the lines have been used. Why would I even need ...
by manlyghostcake
Mon Mar 20, 2017 2:26 pm
Forum: Dialogue System for Unity
Topic: Deleting lines after one trigger
Replies: 3
Views: 658

Deleting lines after one trigger

Hi! I'm new to this dialogue system, and it's working great for me so far. I just couldn't figure out yet how to change the dialogue after it's been completed, i. e. I want to delete the lines I already talked through. I normally have a dialogue with a few "side exits", so you can end it b...