Search found 8 matches
- Fri Apr 13, 2018 12:11 pm
- Forum: Dialogue System for Unity
- Topic: SimStatus & variables suddenly stopped working
- Replies: 5
- Views: 791
Re: SimStatus & variables suddenly stopped working
The links get deleted in the editor. There's no discernable pattern, it just happens. There are no console warnings regarding the links. Just the one message I mentioned above. Sim statuses have stopped working, the variables are still usable. I can send you either the unitypackage file or the finis...
- Fri Apr 13, 2018 7:04 am
- Forum: Dialogue System for Unity
- Topic: SimStatus & variables suddenly stopped working
- Replies: 5
- Views: 791
Re: SimStatus & variables suddenly stopped working
Thanks, I can work with that. I changed the IDs, it worked. I changed them back and it still worked. I ran the dialogue multiple times, and the links between the nodes got deleted seemingly at random. Sometimes the variables don't get triggered. It works in general, it just acts a little dodgy. It c...
- Thu Apr 12, 2018 2:03 pm
- Forum: Dialogue System for Unity
- Topic: SimStatus & variables suddenly stopped working
- Replies: 5
- Views: 791
SimStatus & variables suddenly stopped working
Hi! I was creating a new quest for my game today and suddenly realized that it threw this error message every time when I put in variables or sim statuses: Dialogue System: Lua code 'return Dialog[1].SimStatus == "Untouched"' threw exception 'Lookup of field 'SimStatus' in the table elemen...
- Wed Mar 14, 2018 3:12 am
- Forum: Dialogue System for Unity
- Topic: Chars per second slider doesn't work as expected
- Replies: 3
- Views: 487
Re: Chars per second slider doesn't work as expected
I got it.
It's buried pretty deep in the hierarchy, so I didn't find right away
Thanks for the details. Works as expected now.
It's buried pretty deep in the hierarchy, so I didn't find right away
Thanks for the details. Works as expected now.
- Tue Mar 13, 2018 2:01 pm
- Forum: Dialogue System for Unity
- Topic: Chars per second slider doesn't work as expected
- Replies: 3
- Views: 487
Chars per second slider doesn't work as expected
Hello! I'm currently having trouble with the "chars per second" slider. I may have misunderstood something about the feature. As far as I understand, it changes the subtitle speed, right? It doesn't seem to do anything. No matter what value I put it to, it doesn't change the speed one bit....
- Fri Apr 14, 2017 4:35 pm
- Forum: Dialogue System for Unity
- Topic: Changing animation state back with sequencer
- Replies: 2
- Views: 652
Changing animation state back with sequencer
Hi! I'm fairly new to the dialogue system and just learned about sequencer commands. In my dialogue, I want the NPC to transition from an idle state - AnimatorInt(Greeting, 1) - and back. But whatever I do the animator never changes back to idle. Multiple sequences don't seem to work. Is this possib...
- Tue Mar 21, 2017 5:28 am
- Forum: Dialogue System for Unity
- Topic: Deleting lines after one trigger
- Replies: 3
- Views: 658
Re: Deleting lines after one trigger
Thanks for the quick reply! This took me a big step further :D Two questions though: After a few tests I've always been able to get away with the "Untouched" state. It looks like it only checks for "untouched" once and then assumes the lines have been used. Why would I even need ...
- Mon Mar 20, 2017 2:26 pm
- Forum: Dialogue System for Unity
- Topic: Deleting lines after one trigger
- Replies: 3
- Views: 658
Deleting lines after one trigger
Hi! I'm new to this dialogue system, and it's working great for me so far. I just couldn't figure out yet how to change the dialogue after it's been completed, i. e. I want to delete the lines I already talked through. I normally have a dialogue with a few "side exits", so you can end it b...