Search found 24 matches
- Thu Mar 02, 2017 4:32 pm
- Forum: Dialogue System for Unity
- Topic: If Click Node Then
- Replies: 19
- Views: 2722
Re: If Click Node Then
Thank you very much
- Thu Mar 02, 2017 4:10 pm
- Forum: Dialogue System for Unity
- Topic: If Click Node Then
- Replies: 19
- Views: 2722
Re: If Click Node Then
public static class Player { public static int money = 300; } it a normal static c# class if Answer A then{ dosomethingA} For Example: Player.money += 300; I will add 300 to Player.money if the Answer is A or Change Background Image or Close Game and so on I search something like OnNodeEventClick(){ }
- Thu Mar 02, 2017 2:12 pm
- Forum: Dialogue System for Unity
- Topic: If Click Node Then
- Replies: 19
- Views: 2722
Re: If Click Node Then
sry i dont Really understand? "On the other hand, if you want Lua to reach outside of the Dialogue System to your own scripts, you can register your C# methods with Lua. This is what the third party integration packages do. For example, the Opsive Third Person Controller integration registers L...
- Thu Mar 02, 2017 9:12 am
- Forum: Dialogue System for Unity
- Topic: If Click Node Then
- Replies: 19
- Views: 2722
If Click Node Then
Hello I have done the tutorial Quickstart. Now i have many Nodes. My question is the following: How can I react to the single clicked node for example NPC: "Hallo how are you" Player Answer A: "Thx i'm fine" Player Answer B: "Very bad" if Answer A then{ dosomethingA} Fo...