Search found 24 matches
- Thu Nov 22, 2018 2:31 pm
- Forum: Dialogue System for Unity
- Topic: Quest Problem
- Replies: 10
- Views: 1345
Re: Quest Problem
Hello Tony Li, Thank you for your help. Always great. You're right I can watch over the Watcher the quest. Nevertheless, it does not work as usual with me. Let's say I have a quest with the initial value active. My game starts with Scene 1 -> value of the quest is active My conversation is on. At th...
- Wed Nov 21, 2018 3:39 pm
- Forum: Dialogue System for Unity
- Topic: Quest Problem
- Replies: 10
- Views: 1345
Re: Quest Problem
I cant Upload the images
i try with code: Pixelcrushers……...QuestLog.SetQuestState(string,QuestState.Success)
or
Pixelcrushers……...QuestLog.SetQuestState(string,string)
and in the Conversation Dialogue Entry
Script
SetQuestState("Sendphotos","success")
nothing work
i try with code: Pixelcrushers……...QuestLog.SetQuestState(string,QuestState.Success)
or
Pixelcrushers……...QuestLog.SetQuestState(string,string)
and in the Conversation Dialogue Entry
Script
SetQuestState("Sendphotos","success")
nothing work
- Wed Nov 21, 2018 3:34 pm
- Forum: Dialogue System for Unity
- Topic: Quest Problem
- Replies: 10
- Views: 1345
- Wed Nov 21, 2018 3:34 pm
- Forum: Dialogue System for Unity
- Topic: Quest Problem
- Replies: 10
- Views: 1345
Quest Problem
Hello Tony Li, I have a problem with the quest. Some event seems to me to be missing. I have the following quest. The quest is active as you see. img01.JPG Now I want to change the status. I tried it in three different ways. img02.JPG img03.JPG Unfortunately, none of them go away. Will I possibly mi...
- Tue Nov 13, 2018 3:03 pm
- Forum: Dialogue System for Unity
- Topic: Quest UI
- Replies: 3
- Views: 416
Re: Quest UI
Thanks Tony,
works great.
works great.
- Tue Nov 13, 2018 12:41 pm
- Forum: Dialogue System for Unity
- Topic: Quest UI
- Replies: 3
- Views: 416
Quest UI
Hello,
I have a question regarding the Quest UI.
I have made my own template and now I want to show all active quests with the description.
Which Lua command do I need to read all active quests into a list?
Thank you for your help
Yours sincerely
I have a question regarding the Quest UI.
I have made my own template and now I want to show all active quests with the description.
Which Lua command do I need to read all active quests into a list?
Thank you for your help
Yours sincerely
- Sun Aug 20, 2017 6:59 am
- Forum: Dialogue System for Unity
- Topic: OnConversationEnd Problem
- Replies: 3
- Views: 501
Re: OnConversationEnd Problem
Hello,
Thank you for your help.
I am shocked that I have not come to it myself.
As always, perfect support.
Thanks again.
Thank you for your help.
I am shocked that I have not come to it myself.
As always, perfect support.
Thanks again.
- Sat Aug 19, 2017 1:09 pm
- Forum: Dialogue System for Unity
- Topic: OnConversationEnd Problem
- Replies: 3
- Views: 501
OnConversationEnd Problem
Hallo friends, i have a little problem. I have 3 Scenes + 1 Dialogue Manager Database + 2 Conversations. now my Problem: Script Scene01.cs has following function void OnConversationEnd(Transform actor) { SceneManager.LoadScene("Scene02",LoadSceneMode.Single); } I add the script to the Dial...
- Fri Mar 03, 2017 3:13 pm
- Forum: Dialogue System for Unity
- Topic: If Click Node Then
- Replies: 19
- Views: 2722
Re: If Click Node Then
Hi Tony Li I would like to thank you for the quick help.
That's what I call a great support.
Keep up the good work
That's what I call a great support.
Keep up the good work
- Fri Mar 03, 2017 5:20 am
- Forum: Dialogue System for Unity
- Topic: If Click Node Then
- Replies: 19
- Views: 2722
Re: If Click Node Then
Hey thx you for you fast answer.
I will try it when iam at home.
Thx
I will try it when iam at home.
Thx