Search found 57 matches
- Tue Jan 09, 2018 6:57 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System and plyGame: Level Selection Type of Game
- Replies: 1
- Views: 374
Dialogue System and plyGame: Level Selection Type of Game
Good day sir Tony. I would like to build a topic that focuses on the title above. So, my first question is: How would I set my Lua Variable back to 0 every time the level loads? In my case, I used the Set Lua Variable block but it does not set back right to 0. I have ExoPlanets variable, In level on...
- Sun Jan 07, 2018 10:23 am
- Forum: Dialogue System for Unity
- Topic: Skip button
- Replies: 10
- Views: 4914
Re: Skip button
Good day Sir Tony. Now, for my new question. I believe there is a way to have a previous button for the conversations. So, I would like to ask how would I do it? I just wanted to have a previous button so that user can review the previous dialogue that the user might have continued accidentally. Tha...
- Tue Dec 26, 2017 10:51 pm
- Forum: Dialogue System for Unity
- Topic: Skip button
- Replies: 10
- Views: 4914
Re: Skip button
Alright! Thanks sir Tony! I'll try this sooner or later when I'm back home.
Still in a vacation! Hope your having a great holiday!
Thanks again!
Still in a vacation! Hope your having a great holiday!
Thanks again!
- Thu Dec 21, 2017 4:51 am
- Forum: Dialogue System for Unity
- Topic: Skip button
- Replies: 10
- Views: 4914
Skip button
It's been a long time since my last post. :D It's good to be back. Sir Tony Li, I know it would be possible so I would just like to ask on how would I make a skip button? I would prefer it to be like when a conversation starts, aside from the continue button there would be a skip button that allows ...
- Wed May 24, 2017 4:36 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 15190
Re: Dialogue System for Unity with plyGame
Hello Sir Tony,
Ahh. I am was so blind with that. Hehe I finally got it right.
How can I use different prepared camera scene to be use during sequences?
Thank you Sir Tony.
Ahh. I am was so blind with that. Hehe I finally got it right.
How can I use different prepared camera scene to be use during sequences?
Thank you Sir Tony.
- Mon May 22, 2017 11:17 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 15190
Re: Dialogue System for Unity with plyGame
Hi Sir Tony, Sir how can I make this kind of dialogue/conversation? Something like in this game, wherein the actor is the last giving the convo and when I clicked continue it will show all my UIs that were hidden. https://www.youtube.com/watch?v=qYOv_rwgnGQ&index=2&list=PLB6x_4-4tcYMLh8MhYkR...
- Fri May 19, 2017 6:24 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 15190
Re: Dialogue System for Unity with plyGame
Hi Sir Tony,
Sir how do I put in my C# a method that identifies that the conversation started?
Sir how do I put in my C# a method that identifies that the conversation started?
- Thu May 18, 2017 10:37 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 15190
Re: Dialogue System for Unity with plyGame
Hi Sir Tony, I don't really why it doesn't work on the Script field of the conversation but I figured out something worth trying for. I just set up an empty game object on the radius of my NPC ( Hermit Fendrel) and provided a OnTriggerEnter and on LateUpdate condition which states that if the Player...
- Sat May 13, 2017 11:43 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 15190
Re: Dialogue System for Unity with plyGame
Hello Sir Tony, First of all, Thank you very much for all your untiring support. :) In regards with the script, what I meant back there is the C# Scripts. Because I really don't get why my attributes in not updating so I wonder If I could add a C# after the end of the dialogue node entry that will r...
- Sat May 13, 2017 1:35 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 15190
Re: Dialogue System for Unity with plyGame
Sir Tony, You haven't read my previous post Sir Tony, Sir Tony, It still doesn't add anything to my attributes. I wonder what is causing the problem. I tried all things possible but it still remain as it is. -_- My option is do do scripting in terms of rewarding the player, I wanted to execute the s...