Search found 12 matches
- Fri May 05, 2017 8:13 am
- Forum: Dialogue System for Unity
- Topic: Lag during first time setting a quest state
- Replies: 7
- Views: 847
Re: Lag during first time setting a quest state
I've sent you an email with a link to the Google drive folder. I'm even more confused now. I've tried to start a coroutine after the first dialogue in OnConversationEnd, wait a few seconds and set the quest state active. And the lag occured. Then I turned off setting this quest state during or after...
- Wed May 03, 2017 9:47 am
- Forum: Dialogue System for Unity
- Topic: Lag during first time setting a quest state
- Replies: 7
- Views: 847
Re: Lag during first time setting a quest state
I am testing on a notebook with Win 10. Other people from my team have tested it on PCs (one second lag or none) and other notebooks (1-5 seconds lag). After adding your script I have the same lag but visible on the loading screen. My tracker is basically the Generic Unity UI Tracker with visual cha...
- Tue May 02, 2017 5:22 pm
- Forum: Dialogue System for Unity
- Topic: Lag during first time setting a quest state
- Replies: 7
- Views: 847
Re: Lag during first time setting a quest state
Hi Tony! Thanks you for your reply. To answer your question - the lag doesn't occur in the editor. That's why I didn't noticed it sooner probably! There's nothing interesting in the log. I have gathered some more info about this lag: 1. I think this is actually an issue connected to the Tracker UI. ...
- Mon May 01, 2017 8:27 am
- Forum: Dialogue System for Unity
- Topic: Lag during first time setting a quest state
- Replies: 7
- Views: 847
Lag during first time setting a quest state
Hi! I've just noticed that when I play built game there's a 2-5 seconds lag when first setting a quest state. I have a conversation and in the last entry of it I run Lua code: SetQuestState("main_1", "active"); SetQuestEntryState("main_1", 1, "active"); and th...
- Mon Apr 10, 2017 5:18 am
- Forum: Dialogue System for Unity
- Topic: Localizing Quests Groups & Hiding Alert
- Replies: 4
- Views: 618
Re: Localizing Quests Groups & Hiding Alert
Jeez, I had to forgot to tick email notifications for this topic and I thought you just haven't replied lol! I can see that Localized Quest Groups have been added to the recent new version :) I've made a workaround before - in a Quest Group field in my dialogue database I put the name of the Localiz...
- Thu Mar 16, 2017 2:31 pm
- Forum: Dialogue System for Unity
- Topic: Localizing Quests Groups & Hiding Alert
- Replies: 4
- Views: 618
Localizing Quests Groups & Hiding Alert
Hi, I have two questions: 1. How to localize Quests Groups? I've tried adding field Group English (like in quests name or description) to the template but it doesn't work :( 2. How to make an alert hide before the next queued alert is shown? Is it possible? I ask because when there's an alert "...
- Fri Feb 10, 2017 9:32 am
- Forum: Dialogue System for Unity
- Topic: How to prevent alert from hiding on continue button?
- Replies: 4
- Views: 754
Re: How to prevent alert from hiding on continue button?
Thanks! That works like a charm
Also, how to make current alert hide before showing the next queued one?
Also, how to make current alert hide before showing the next queued one?
- Thu Feb 09, 2017 3:52 pm
- Forum: Dialogue System for Unity
- Topic: How to prevent alert from hiding on continue button?
- Replies: 4
- Views: 754
Re: How to prevent alert from hiding on continue button?
Yes, Unity UI Dialogue UI. Thanks!
- Thu Feb 09, 2017 7:50 am
- Forum: Dialogue System for Unity
- Topic: How to prevent alert from hiding on continue button?
- Replies: 4
- Views: 754
How to prevent alert from hiding on continue button?
Hey, I am using DialogueManager.ShowAlert(message, duration) from code and when I'm using it during conversation, alert hides when I click continue button (continue conversation button, alert continue button is null). How do I force alert to stay?
- Wed Feb 01, 2017 4:36 am
- Forum: Dialogue System for Unity
- Topic: On Bark Start, On Bark End not firing??
- Replies: 5
- Views: 906
Re: On Bark Start, On Bark End not firing??
Sorry, I can't email you the project because it's not only mine, I work on it along with other people :) BUT the strangest thing happened, I removed this one Dialogue System Event component from one NPC barker and it's still working :O And there're no functions assigned to Dialogue System Events Bar...