Search found 12 matches

by fringilla
Fri May 05, 2017 8:13 am
Forum: Dialogue System for Unity
Topic: Lag during first time setting a quest state
Replies: 7
Views: 847

Re: Lag during first time setting a quest state

I've sent you an email with a link to the Google drive folder. I'm even more confused now. I've tried to start a coroutine after the first dialogue in OnConversationEnd, wait a few seconds and set the quest state active. And the lag occured. Then I turned off setting this quest state during or after...
by fringilla
Wed May 03, 2017 9:47 am
Forum: Dialogue System for Unity
Topic: Lag during first time setting a quest state
Replies: 7
Views: 847

Re: Lag during first time setting a quest state

I am testing on a notebook with Win 10. Other people from my team have tested it on PCs (one second lag or none) and other notebooks (1-5 seconds lag). After adding your script I have the same lag but visible on the loading screen. My tracker is basically the Generic Unity UI Tracker with visual cha...
by fringilla
Tue May 02, 2017 5:22 pm
Forum: Dialogue System for Unity
Topic: Lag during first time setting a quest state
Replies: 7
Views: 847

Re: Lag during first time setting a quest state

Hi Tony! Thanks you for your reply. To answer your question - the lag doesn't occur in the editor. That's why I didn't noticed it sooner probably! There's nothing interesting in the log. I have gathered some more info about this lag: 1. I think this is actually an issue connected to the Tracker UI. ...
by fringilla
Mon May 01, 2017 8:27 am
Forum: Dialogue System for Unity
Topic: Lag during first time setting a quest state
Replies: 7
Views: 847

Lag during first time setting a quest state

Hi! I've just noticed that when I play built game there's a 2-5 seconds lag when first setting a quest state. I have a conversation and in the last entry of it I run Lua code: SetQuestState("main_1", "active"); SetQuestEntryState("main_1", 1, "active"); and th...
by fringilla
Mon Apr 10, 2017 5:18 am
Forum: Dialogue System for Unity
Topic: Localizing Quests Groups & Hiding Alert
Replies: 4
Views: 618

Re: Localizing Quests Groups & Hiding Alert

Jeez, I had to forgot to tick email notifications for this topic and I thought you just haven't replied lol! I can see that Localized Quest Groups have been added to the recent new version :) I've made a workaround before - in a Quest Group field in my dialogue database I put the name of the Localiz...
by fringilla
Thu Mar 16, 2017 2:31 pm
Forum: Dialogue System for Unity
Topic: Localizing Quests Groups & Hiding Alert
Replies: 4
Views: 618

Localizing Quests Groups & Hiding Alert

Hi, I have two questions: 1. How to localize Quests Groups? I've tried adding field Group English (like in quests name or description) to the template but it doesn't work :( 2. How to make an alert hide before the next queued alert is shown? Is it possible? I ask because when there's an alert "...
by fringilla
Fri Feb 10, 2017 9:32 am
Forum: Dialogue System for Unity
Topic: How to prevent alert from hiding on continue button?
Replies: 4
Views: 754

Re: How to prevent alert from hiding on continue button?

Thanks! That works like a charm :)

Also, how to make current alert hide before showing the next queued one?
by fringilla
Thu Feb 09, 2017 7:50 am
Forum: Dialogue System for Unity
Topic: How to prevent alert from hiding on continue button?
Replies: 4
Views: 754

How to prevent alert from hiding on continue button?

Hey, I am using DialogueManager.ShowAlert(message, duration) from code and when I'm using it during conversation, alert hides when I click continue button (continue conversation button, alert continue button is null). How do I force alert to stay?
by fringilla
Wed Feb 01, 2017 4:36 am
Forum: Dialogue System for Unity
Topic: On Bark Start, On Bark End not firing??
Replies: 5
Views: 906

Re: On Bark Start, On Bark End not firing??

Sorry, I can't email you the project because it's not only mine, I work on it along with other people :) BUT the strangest thing happened, I removed this one Dialogue System Event component from one NPC barker and it's still working :O And there're no functions assigned to Dialogue System Events Bar...