Search found 29 matches

by harumin
Thu May 18, 2017 11:17 am
Forum: Dialogue System for Unity
Topic: Is there a way to save active data?
Replies: 1
Views: 345

Is there a way to save active data?

Is there a way to save active data? Please help I want to save the current active BGM and when I save it in a specific dialogue entry I want that to play on the saved current dialogue entry. Also, how can I transfer the database's entire node content and to a .txt file fast?
by harumin
Sat Mar 25, 2017 10:10 pm
Forum: Dialogue System for Unity
Topic: Talking animation loop (Mecanim)
Replies: 25
Views: 2974

Re: Talking animation loop (Mecanim)

I have an Idea and it might just work, how about I have 2 cameras with different backgrounds each and use SwitchCamera(). How do I save the active camera?
by harumin
Sat Mar 25, 2017 9:09 am
Forum: Dialogue System for Unity
Topic: Talking animation loop (Mecanim)
Replies: 25
Views: 2974

Re: Talking animation loop (Mecanim)

So I used the method you've shown me. It works fine but when I save and load the point where the background image changes it doesn't load and rather it would load the previous picture. How do I fix it? I am using the Visual Novel Framework.
by harumin
Fri Mar 24, 2017 8:52 pm
Forum: Dialogue System for Unity
Topic: Talking animation loop (Mecanim)
Replies: 25
Views: 2974

Re: Talking animation loop (Mecanim)

Thanks Tony :)
by harumin
Fri Mar 24, 2017 8:46 pm
Forum: Dialogue System for Unity
Topic: Talking animation loop (Mecanim)
Replies: 25
Views: 2974

Re: Talking animation loop (Mecanim)

Does the variable need to be in boolean?
by harumin
Fri Mar 24, 2017 12:28 pm
Forum: Dialogue System for Unity
Topic: Talking animation loop (Mecanim)
Replies: 25
Views: 2974

Re: Talking animation loop (Mecanim)

Does Persistent Active data save the changes in background images? For example the player goes to the library, the background picture changes into a library by SetActive(Library,true); and when I save to that point and load it back, does it save the inactive and active background images?
by harumin
Mon Mar 20, 2017 9:32 pm
Forum: Dialogue System for Unity
Topic: Talking animation loop (Mecanim)
Replies: 25
Views: 2974

Re: Talking animation loop (Mecanim)

Thanks Tony :) I have varying talking animations for every characters. Instead of adding the required AnimatorPlay(Idle)@{{end}}; I'll add it instead on the node where the npc talks. Thanks a lot :)
by harumin
Mon Mar 20, 2017 11:19 am
Forum: Dialogue System for Unity
Topic: Talking animation loop (Mecanim)
Replies: 25
Views: 2974

Re: Talking animation loop (Mecanim)

Should I make SetContinueMode(false); and SetContinueMode(original)@{{end}} at the default sequence? Because I want on all of my nodes
by harumin
Sun Mar 19, 2017 11:54 pm
Forum: Dialogue System for Unity
Topic: Talking animation loop (Mecanim)
Replies: 25
Views: 2974

Re: Talking animation loop (Mecanim)

How do I hide the continue button while the npc is talking and show it only after the npc is done talking or the player decide to press space to skip the line?
by harumin
Sun Mar 19, 2017 10:00 am
Forum: Dialogue System for Unity
Topic: How to create a saving and loading system?
Replies: 13
Views: 2111

Re: How to create a saving and loading system?

For some reason, that error perished. Thanks for replying :)