Search found 3 matches
- Sun Dec 04, 2016 12:26 pm
- Forum: Dialogue System for Unity
- Topic: Set Enabled On Dialogue Event
- Replies: 5
- Views: 794
Re: Set Enabled On Dialogue Event
Hi, Corgi is one of those controllers that needs special handling. Use the script (ConversationZone) in the Corgi example from the Dialogue System Extras page. This script will also be included in Third Party Support in the next release of the Dialogue System. Thanks, Works with the conversation zo...
- Sun Dec 04, 2016 9:33 am
- Forum: Dialogue System for Unity
- Topic: Set Enabled On Dialogue Event
- Replies: 5
- Views: 794
Re: Set Enabled On Dialogue Event
Hello Marcel, No, it's fine if your character is spawned. Temporarily set the Dialogue Manager's Debug Level to Info. This will log a lot of information to the Console window when you play. Reproduce the problem. Check the Console window for a line similar to: Dialogue System: Starting conversation...
- Sat Dec 03, 2016 7:11 pm
- Forum: Dialogue System for Unity
- Topic: Set Enabled On Dialogue Event
- Replies: 5
- Views: 794
Set Enabled On Dialogue Event
Hello, I've set my player up with the Set Enabled on Dialogue Script Event and added his character controller to FALSE on start and TRUE on end (Following the example found in the features demo) For some reason it's not working, could this be related to the fact that my player is spawned at the begi...