Search found 5 matches
- Wed Nov 23, 2016 8:39 pm
- Forum: Dialogue System for Unity
- Topic: Cannot find dialog behavior I really want for 2d Game
- Replies: 12
- Views: 1932
Re: Cannot find dialog behavior I really want for 2d Game
Thanks! That's helpful with a demo example
- Wed Nov 23, 2016 5:22 pm
- Forum: Dialogue System for Unity
- Topic: Cannot find dialog behavior I really want for 2d Game
- Replies: 12
- Views: 1932
Re: Cannot find dialog behavior I really want for 2d Game
Thanks I have read the forum "Animated Portrait" which is awesome. I don't know if the follow described behavior is feasible. 1. It starts with a speaking animation portrait, and then when the line end, it switches to idle animation portrait while waiting for player to press continue butto...
- Wed Nov 23, 2016 4:27 pm
- Forum: Dialogue System for Unity
- Topic: Cannot find dialog behavior I really want for 2d Game
- Replies: 12
- Views: 1932
Re: Cannot find dialog behavior I really want for 2d Game
Wow Work Wonderful!
Still trying to download "Dialog UI Animation Example"
For some reason the link is broken
Still trying to download "Dialog UI Animation Example"
For some reason the link is broken
- Wed Nov 23, 2016 12:58 am
- Forum: Dialogue System for Unity
- Topic: Cannot find dialog behavior I really want for 2d Game
- Replies: 12
- Views: 1932
Re: Cannot find dialog behavior I really want for 2d Game
Thanks for the reply. To my number 2 question, everything work fine with default setting. When I untick the "Always Force Response Menu" check box in the inspector of Dialogue Manager, the npc shows dialogue, but the pc don't show anything but blank. when I remove the sequence "SetCon...
- Tue Nov 22, 2016 7:51 pm
- Forum: Dialogue System for Unity
- Topic: Cannot find dialog behavior I really want for 2d Game
- Replies: 12
- Views: 1932
Cannot find dialog behavior I really want for 2d Game
I have bought this dialog system for a long time. now, I have some questions. 1. How to change actor texture icon during dialog? I try to use this in sequence SetContinueMode(true); SetPortrait(Mr.Kidney,pic=#1) I want to have continues button and have different actor portraits as I add multiple tex...