I wasn't aware of listener, works great now thank you.
My issue was that it was the Player ending the conversation tree so without the gameObject specified it was targeting the player, as he was the speaker
Hi there, Wondering if you can help. I have a conversation being started by playmaker action (all working great) and I'm trying to SendEvent to the currently active NPC. In the documentation it says: In your Sequence, call FSMEvent(eventName, gameObject, fsmName). This will send an event named event...