Search found 2 matches

by Gazoid
Fri Nov 04, 2016 1:24 pm
Forum: Dialogue System for Unity
Topic: Playmaker SendEvent clarification
Replies: 3
Views: 1160

Re: Playmaker SendEvent clarification

Aha! Perfect thank you ever so much!

I wasn't aware of listener, works great now thank you.

My issue was that it was the Player ending the conversation tree so without the gameObject specified it was targeting the player, as he was the speaker :)

Fantastic help, great product! :D
by Gazoid
Fri Nov 04, 2016 10:08 am
Forum: Dialogue System for Unity
Topic: Playmaker SendEvent clarification
Replies: 3
Views: 1160

Playmaker SendEvent clarification

Hi there, Wondering if you can help. I have a conversation being started by playmaker action (all working great) and I'm trying to SendEvent to the currently active NPC. In the documentation it says: In your Sequence, call FSMEvent(eventName, gameObject, fsmName). This will send an event named event...