Search found 5 matches
- Wed Nov 22, 2017 3:42 pm
- Forum: Dialogue System for Unity
- Topic: Rewired input on responses
- Replies: 3
- Views: 1043
Re: Rewired input on responses
Thanks! All works fine now!
- Tue Nov 21, 2017 5:34 pm
- Forum: Dialogue System for Unity
- Topic: Rewired input on responses
- Replies: 3
- Views: 1043
Rewired input on responses
Hi, I dunno if i might have missed something. I've made a clean install of Dialogue System, and clean install on the Rewired package. Added the Dialogue System Rewired script to the Dialogue Manager. I can Cancel and Close with my gamepad now, but selecting a response in the list is not working. I a...
- Wed Apr 12, 2017 5:24 pm
- Forum: Love/Hate
- Topic: A couple of questions (newbie)
- Replies: 7
- Views: 2556
Re: A couple of questions (newbie)
That sounds awesome! Thanks for the great support!
- Wed Apr 12, 2017 4:52 am
- Forum: Love/Hate
- Topic: A couple of questions (newbie)
- Replies: 7
- Views: 2556
Re: A couple of questions (newbie)
Hey!
Another newb question!
I'm in a situation where i define different characters (factions) traits such as "Leadership", but where i don't want them to be accounted for when looking up trait alignments with other characters. Is there a way to accomplish this?
Another newb question!
I'm in a situation where i define different characters (factions) traits such as "Leadership", but where i don't want them to be accounted for when looking up trait alignments with other characters. Is there a way to accomplish this?
- Fri Mar 24, 2017 8:40 pm
- Forum: Love/Hate
- Topic: A couple of questions (newbie)
- Replies: 7
- Views: 2556
A couple of questions (newbie)
Hi, Just got around to get Love/Hate, but i have had it in mind ever since i started developing my game a year ago. After implementation and trying some stuff out, i have a few questions: 1. Characters share rumors with friends, but what is the definition of a Friend? Is it someone i have a high aff...