Search found 16 matches
- Mon Dec 19, 2016 2:02 am
- Forum: Dialogue System for Unity
- Topic: NPC Panel Doesn't Hide Immediately
- Replies: 24
- Views: 3263
Re: NPC Panel Doesn't Hide Immediately
I'm finding an issue turning off the line object and turning it back on to trigger the type writer effect. The UnityEvent calls to OnEnd are called twice, so it's calling it early when it's turned off and again when the type writer effect actually finishes. I use this to stop the character speaking ...
- Tue Dec 13, 2016 12:54 pm
- Forum: Dialogue System for Unity
- Topic: Customizing the Dialogue Database Editor Window
- Replies: 3
- Views: 715
Re: Customizing the Dialogue Database Editor Window
Thank you so much! The steps worked out great!
I ended up drawing the Actors portrait next to the node which made it clearer who was speaking.
Thanks again for the A+ support.
I ended up drawing the Actors portrait next to the node which made it clearer who was speaking.
Thanks again for the A+ support.
- Mon Dec 12, 2016 2:32 pm
- Forum: Dialogue System for Unity
- Topic: Customizing the Dialogue Database Editor Window
- Replies: 3
- Views: 715
Customizing the Dialogue Database Editor Window
What's the best approach to customize the editor window? Would I need to unpack all the source code or just the editor files? I'm looking into customizing the nodes to make it easier to read for someone inputting dialogue entries, for example color code the nodes per actor, maybe increase the amount...
- Sat Dec 10, 2016 9:44 pm
- Forum: Dialogue System for Unity
- Topic: NPC Panel Doesn't Hide Immediately
- Replies: 24
- Views: 3263
Re: NPC Panel Doesn't Hide Immediately
Yes it's working now with no errors, thanks.
- Sat Dec 10, 2016 7:24 pm
- Forum: Dialogue System for Unity
- Topic: NPC Panel Doesn't Hide Immediately
- Replies: 24
- Views: 3263
Re: NPC Panel Doesn't Hide Immediately
The issue seems to be with this new line of code in TextMeshProSubtitleControls:ShowPanel // If active, disable & reenable to trigger typewriter: if (line.gameObject.activeInHierarchy) { line.gameObject.SetActive(false); line.gameObject.SetActive(true); } The fix seems to be: if (line != null &a...
- Sat Dec 10, 2016 3:04 pm
- Forum: Dialogue System for Unity
- Topic: NPC Panel Doesn't Hide Immediately
- Replies: 24
- Views: 3263
Re: NPC Panel Doesn't Hide Immediately
So I seem to be having issues with my response menu now and I can't seem to track down the issue. The error is in the ShowResponse method in AbstractDialogueUI. "Dialogue System: In ShowResponses(): Object reference not set to an instance of an object" Nothing seems to be null but I still ...
- Sat Dec 10, 2016 9:46 am
- Forum: Dialogue System for Unity
- Topic: NPC Panel Doesn't Hide Immediately
- Replies: 24
- Views: 3263
Re: NPC Panel Doesn't Hide Immediately
Thank you so much for the support!
It's working great now.
It's working great now.
- Sat Dec 10, 2016 1:06 am
- Forum: Dialogue System for Unity
- Topic: NPC Panel Doesn't Hide Immediately
- Replies: 24
- Views: 3263
Re: NPC Panel Doesn't Hide Immediately
Thank you so much. I attempted something on my end but the knowledge of what you've built shows with the subtlety of your changes. One thing I did have to change in the "WaitForHideAndContinue" routine was a check for the previous actor id. The hide animation was not playing when it was di...
- Fri Dec 09, 2016 7:23 pm
- Forum: Dialogue System for Unity
- Topic: NPC Panel Doesn't Hide Immediately
- Replies: 24
- Views: 3263
Re: NPC Panel Doesn't Hide Immediately
Thank you! I'll keep an eye out for it!
- Fri Dec 09, 2016 1:07 pm
- Forum: Dialogue System for Unity
- Topic: NPC Panel Doesn't Hide Immediately
- Replies: 24
- Views: 3263
Re: NPC Panel Doesn't Hide Immediately
Thanks for the response, I downloaded the patch and I’m still having the same issue. After debuging some more I found calling TextMeshProDialogueUI:OnContinue sends a message to all the components from AbstractDialogueUI:OnContinue. The main components I’m looking at are UIShowHideController:Hide, M...