Search found 12 matches
- Thu May 18, 2017 11:14 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System & RFPS
- Replies: 1
- Views: 315
Dialogue System & RFPS
Hello again... I have a small issue with trying to have a plain start screen in my game to save and load from. I dont want the RFPS player in the scene just a plain canvas with save load and quit buttons. I've tried having no dialogue manager in the scene, it then creates one and on loading the firs...
- Mon Oct 31, 2016 9:23 pm
- Forum: Dialogue System for Unity
- Topic: Loading saved variables as integers
- Replies: 1
- Views: 327
Loading saved variables as integers
Hi guys,
I'm trying to write a custom persistent data script, I've got the variables to save, but how do i load them as integers for application?
I'm trying to write a custom persistent data script, I've got the variables to save, but how do i load them as integers for application?
- Mon Oct 31, 2016 9:17 pm
- Forum: Dialogue System for Unity
- Topic: Realistic FPS conversation control
- Replies: 11
- Views: 1696
Re: Realistic FPS conversation control
Update:
i got it working, i had to delete and reapply the "disable gameplay on conversation" component, it was showing as having all the right selections but on level start the fields were all empty. after deleting reapplying and saving all was well.
i got it working, i had to delete and reapply the "disable gameplay on conversation" component, it was showing as having all the right selections but on level start the fields were all empty. after deleting reapplying and saving all was well.
- Mon Oct 24, 2016 8:43 pm
- Forum: Dialogue System for Unity
- Topic: Realistic FPS conversation control
- Replies: 11
- Views: 1696
Re: Realistic FPS conversation control
I cant send an example its just too big for the internet here to handle, but i've narrowed it down to this: The mouse shows when the conversation starts then turns off after a second. if i open my custom inventory then the mouse stays on and working, only the dialogue manager doesnt have the mouse s...
- Thu Oct 20, 2016 8:04 pm
- Forum: Dialogue System for Unity
- Topic: Realistic FPS conversation control
- Replies: 11
- Views: 1696
Re: Realistic FPS conversation control
Hi guys, i'm still having no luck, the example scene works fine but i notice that the RFPS prefab is a lot different to mine, i'm using the latest version of rfps. ive tried both the dialogue system selector and the rfps selector and this is what happens: the actor turns to face player. controls fre...
- Tue Oct 18, 2016 7:16 pm
- Forum: Dialogue System for Unity
- Topic: Realistic FPS conversation control
- Replies: 11
- Views: 1696
Realistic FPS conversation control
Hi guys,
Since updating to the latest version of RFPS and Dialogue system, i cant get the mouse to show or the NPC AI to pause,
any idea why? i have show mouse on conversation on my fps player script but nothing happens.
any help please?
Since updating to the latest version of RFPS and Dialogue system, i cant get the mouse to show or the NPC AI to pause,
any idea why? i have show mouse on conversation on my fps player script but nothing happens.
any help please?
- Thu Oct 06, 2016 11:25 pm
- Forum: Dialogue System for Unity
- Topic: Save/Load variables
- Replies: 1
- Views: 1046
Save/Load variables
Hi guys,
I'm trying to get my head around the save/load scripting, all's going well except for one issue,
i need to store a list of inventory variables on save and restore them on load. how do i do this?
thanks,
Mike.
I'm trying to get my head around the save/load scripting, all's going well except for one issue,
i need to store a list of inventory variables on save and restore them on load. how do i do this?
thanks,
Mike.
- Sat Sep 24, 2016 7:41 am
- Forum: Dialogue System for Unity
- Topic: RFPS on use event
- Replies: 3
- Views: 475
Re: RFPS on use event
Thankyou it works perfectly. I think i the rest of it sorted
- Wed Sep 21, 2016 11:43 pm
- Forum: Dialogue System for Unity
- Topic: RFPS on use event
- Replies: 3
- Views: 475
RFPS on use event
How would i set a sequence trigger ÖnUse event using Realistic FPS Usable tag?
- Tue Sep 20, 2016 4:05 pm
- Forum: Dialogue System for Unity
- Topic: Realistic fps scene transfer
- Replies: 4
- Views: 554
Re: Realistic fps scene transfer
It worked perfectly thanks for your help.