Search found 12 matches

by thegamerguynz
Thu May 18, 2017 11:14 pm
Forum: Dialogue System for Unity
Topic: Dialogue System & RFPS
Replies: 1
Views: 315

Dialogue System & RFPS

Hello again... I have a small issue with trying to have a plain start screen in my game to save and load from. I dont want the RFPS player in the scene just a plain canvas with save load and quit buttons. I've tried having no dialogue manager in the scene, it then creates one and on loading the firs...
by thegamerguynz
Mon Oct 31, 2016 9:23 pm
Forum: Dialogue System for Unity
Topic: Loading saved variables as integers
Replies: 1
Views: 327

Loading saved variables as integers

Hi guys,

I'm trying to write a custom persistent data script, I've got the variables to save, but how do i load them as integers for application?
by thegamerguynz
Mon Oct 31, 2016 9:17 pm
Forum: Dialogue System for Unity
Topic: Realistic FPS conversation control
Replies: 11
Views: 1696

Re: Realistic FPS conversation control

Update:

i got it working, i had to delete and reapply the "disable gameplay on conversation" component, it was showing as having all the right selections but on level start the fields were all empty. after deleting reapplying and saving all was well.
by thegamerguynz
Mon Oct 24, 2016 8:43 pm
Forum: Dialogue System for Unity
Topic: Realistic FPS conversation control
Replies: 11
Views: 1696

Re: Realistic FPS conversation control

I cant send an example its just too big for the internet here to handle, but i've narrowed it down to this: The mouse shows when the conversation starts then turns off after a second. if i open my custom inventory then the mouse stays on and working, only the dialogue manager doesnt have the mouse s...
by thegamerguynz
Thu Oct 20, 2016 8:04 pm
Forum: Dialogue System for Unity
Topic: Realistic FPS conversation control
Replies: 11
Views: 1696

Re: Realistic FPS conversation control

Hi guys, i'm still having no luck, the example scene works fine but i notice that the RFPS prefab is a lot different to mine, i'm using the latest version of rfps. ive tried both the dialogue system selector and the rfps selector and this is what happens: the actor turns to face player. controls fre...
by thegamerguynz
Tue Oct 18, 2016 7:16 pm
Forum: Dialogue System for Unity
Topic: Realistic FPS conversation control
Replies: 11
Views: 1696

Realistic FPS conversation control

Hi guys,

Since updating to the latest version of RFPS and Dialogue system, i cant get the mouse to show or the NPC AI to pause,
any idea why? i have show mouse on conversation on my fps player script but nothing happens.

any help please?
by thegamerguynz
Thu Oct 06, 2016 11:25 pm
Forum: Dialogue System for Unity
Topic: Save/Load variables
Replies: 1
Views: 1046

Save/Load variables

Hi guys,
I'm trying to get my head around the save/load scripting, all's going well except for one issue,
i need to store a list of inventory variables on save and restore them on load. how do i do this?

thanks,
Mike.
by thegamerguynz
Sat Sep 24, 2016 7:41 am
Forum: Dialogue System for Unity
Topic: RFPS on use event
Replies: 3
Views: 475

Re: RFPS on use event

Thankyou it works perfectly. I think i the rest of it sorted :-)
by thegamerguynz
Wed Sep 21, 2016 11:43 pm
Forum: Dialogue System for Unity
Topic: RFPS on use event
Replies: 3
Views: 475

RFPS on use event

How would i set a sequence trigger ÖnUse event using Realistic FPS Usable tag?
by thegamerguynz
Tue Sep 20, 2016 4:05 pm
Forum: Dialogue System for Unity
Topic: Realistic fps scene transfer
Replies: 4
Views: 554

Re: Realistic fps scene transfer

It worked perfectly thanks for your help.